Allies

Waiter Ephrem Frystak Empire, Ancillary (RIVAL)

Ephrem is a contact of Kaine (made by using his “contact talent”).

Absent-minded
desires
fear
strength Witty
flaw Compulsion
Raymond Fremder Starlight Industries, Smuggler (RIVAL)

Raymond, also known as Raymond L’impitoyable, was a pirate smuggler in the Captain Naarlock organization; he deserted when Dargon Starlight recruited him. He is now an employee of Starlight Industries, doing Dargon’s biddings.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
3
Presence
3
Soak
12
Wound
12
Strain
Defence
0
M
0
R
Skills:
Cool 1Ranged (light) 2Ranged (Heavy) 1Charm 2Deception 2Skulduggery 2Piloting 3Streetwise 2Vigilance 1Melee 1
Talents:
Adversary 1Skilled Jockey 2
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibrosword (Melee; Damage +2[4]; Critical 2; Range [Engaged]; Pierce 2, Vicious 1, Defensive 1)Blast Vest (+1 Soak)
Captain Salomon Fauls Empire, Navy (RIVAL)

Captain of the Vigial-class corvette Kaki Usyk, under the command of the PCs.

2
Brawn
2
Agility
3
Intellect
3
Cunning
2
Willpower
3
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 2Knowledge (Warfare) 3Leadership 2Negotiate 1Piloting 1Ranged (Light) 1
Talents:
Abilities:
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Datapad
Clueless
desires Fame
fear Humiliation
strength Curious
flaw Laziness

Beasts

Alpha Invisible Beast Beasts,  (NEMESIS)

Adjust the strength of the Energy-conductor ability based on the strength of the PCs. For newer characters, reflect only 1 damage, while more advanced characters can take the full blow. Narratively, the stronger the beast, the more powerful it becomes. You should describe the glowing absorption of energy and discharge when melee attacking so the PCs understand to not auto-fire on that thing if they don’t want to die…

5
Brawn
5
Agility
1
Intellect
3
Cunning
1
Willpower
2
Presence
9
Soak
28
Wound
16
Strain
Defence
2
M
2
R
Skills:
Brawl 5Coordination 3Resilience 4Stealth 3Survival 4Vigilance 5Leadership 3
Talents:
Adversary 2Constant Vigilance
Abilities:
Invisible & SwiftBroad-spectrum visionEnergy-friendlyEnergy-conductor
Equipment:
Teeth and claws (Brawl; Damage 5; Critical 3; Range [Engaged); Pierce 2)Pounce (Brawl; Damage 7; Critical 5; Range [Engaged]; Disorient 3, Knockdown, Prepare 1)
Carbonite Dragon Beasts,  (RIVALS)

At least 50 meters in length, the Carbonite Dragon is an incredibly dangerous foe, making its home in the carbon tunnels of the Lanexa-Bunn II abandoned mines. Their stomachs contain the same Tibanna Crystals, a crystallized type of Carbonite. Those crystals are worth a lot of credits. The only thing the Carbonite Dragon fears is a Greater Carbonite Dragon, and they sometimes clash in titanic struggles when they stray too far into each other’s territory.

9
Brawn
2
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
12
Soak
55
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 2Brawl 3Coercion 2Resilience 3Perception 2Stealth 2Survival 2
Talents:
Adversary 2Durable 2Intimidating 3KnockdownLethal Blows 2
Abilities:
CamouflageDevourTremorsense
Equipment:
Massive claws, teeth, and smashing tail (Brawl; Damage 13; Critical 3; Range [Engaged]; Concussive 2, Disorient 2, Pierce 3)
Greater Carbonite Dragon Beasts,  (NEMESIS)

At least 100 meters in length, the Greater Carbonite Dragon is an enormous underground creature. They look like cave rocks, making them very hard to spot. They can dig tunnels very fast, allowing them to move through rocks. They are rarely seen, but their bones dot the landscape.

10
Brawn
1
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
15
Soak
60
Wound
50
Strain
Defence
0
M
0
R
Skills:
Athletics 3Brawl 4Coercion 2Resilience 4Perception 2Stealth 1Survival 2
Talents:
Adversary 2Massive 1Durable 3Intimidating 4KnockdownLethal Blows 3
Abilities:
CamouflageDevourTremorsense
Equipment:
Massive claws, teeth, and smashing tail (Brawl; Damage 15; Critical 3; Range [Engaged]; Concussive 3, Disorient 3, Breach 2)
Invisible Beast Beasts,  (NEMESIS)

Adjust the strength of the Energy-conductor ability based on the strength of the PCs. For newer characters, reflect only 1 damage, while more advanced characters can take the full blow. Narratively, the stronger the beast, the more powerful it becomes. You should describe the glowing absorption of energy and discharge when melee attacking so the PCs understand to not auto-fire on that thing if they don’t want to die…

4
Brawn
4
Agility
1
Intellect
3
Cunning
1
Willpower
2
Presence
5
Soak
14
Wound
8
Strain
Defence
2
M
2
R
Skills:
Brawl 3Coordination 3Resilience 3Stealth 4Survival 3Vigilance 4
Talents:
Adversary 1Constant Vigilance
Abilities:
Invisible & SwiftBroad-spectrum visionEnergy-friendlyEnergy-conductor
Equipment:
Teeth and claws (Brawl; Damage 4; Critical 4; Range [Engaged); Pierce 1)Pounce (Brawl; Damage 5; Critical 5; Range [Engaged]; Disorient 2, Knockdown, Prepare 1)
Minor Carbonite Dragon Beasts,  (RIVALS)

At about 20-25 meters in length, the Minor Carbonite Dragon is an dangerous foe, making its home in the carbon tunnels of the Lanexa-Bunn II abandoned mines. They tend to roam around the mine in small groups that stay inside a 30 meters perimeter of one another. Their stomachs contain the same Tibanna Crystals, a crystallized type of Carbonite, but in lesser quantity than their older counterparts.

5
Brawn
2
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
8
Soak
25
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 1Brawl 2Coercion 1Resilience 1Perception 1Stealth 3Survival 2
Talents:
Adversary 1Durable 1Intimidating 1KnockdownLethal Blows 1
Abilities:
CamouflageCall of the packTremorsense
Equipment:
Massive claws, teeth, and smashing tail (Brawl; Damage 8; Critical 3; Range [Engaged]; Concussive 1, Disorient 1, Pierce 3)
Young Invisible Beast Beasts,  (RIVAL)

Adjust the strength of the Energy-conductor ability based on the strength of the PCs. For newer characters, reflect only 1 damage, while more advanced characters can take the full blow. Narratively, the stronger the beast, the more powerful it becomes. You should describe the glowing absorption of energy and discharge when melee attacking so the PCs understand to not auto-fire on that thing if they don’t want to die…

3
Brawn
3
Agility
1
Intellect
2
Cunning
1
Willpower
2
Presence
4
Soak
13
Wound
-
Strain
Defence
1
M
1
R
Skills:
Brawl 2Coordination 3Resilience 2Stealth 4Survival 1Vigilance 2
Talents:
Constant Vigilance
Abilities:
Invisible & SwiftBroad-spectrum visionEnergy-friendlyEnergy-conductor
Equipment:
Teeth and claws (Brawl; Damage 3; Critical 4; Range [Engaged); Pierce 1)Pounce (Brawl; Damage 4; Critical 5; Range [Engaged]; Disorient 1, Knockdown, Prepare 1)

Brewinger

Brewinger EdG, Crime Lord (NEMESIS)

Brew Wilfinger, aka Brewinger, is a crimelord associated to the EdG criminal syndicate.

EdG

Apprentice Hunter EdG, Bounty Hunter (MINION)

The number of certified and licensed bounty hunters in the galaxy is utterly dwarfed by the number of those who seek to become certified and licensed.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Heavy Clothing (+1 soak)
Brewinger's Hunter EdG, Bounty Hunter (RIVAL)

Bounty Hunters that survived their rookie phase and that are now employed by Brewinger.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 1Brawl 1Coercion 1Coordination 1Ranged (Heavy) 2Survival 2Vigilance 1
Talents:
Adversary 1
Abilities:
Heavy Plinker
Equipment:
Heavy Blaster Rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Laminate Armor (+2 soak)
Brewinger EdG, Crime Lord (NEMESIS)

Brew Wilfinger, aka Brewinger, is a crimelord associated to the EdG criminal syndicate.

Journeyman Hunter EdG, Bounty Hunter (RIVAL)

Journeyman hunters have been accepted into the ranks of an existing guild and are fully accredited and licensed to pursue authorized bounties.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Brawl 1Coercion 1Coordination 1Ranged (Heavy) 1Ranged (Light) 1Survival 2Vigilance 1
Talents:
Adversary 1Lethal Blows 1
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)Disruptor Rifle (Ranged [Heavy]; Damage 10; Critical 2; Range [Long]; Cumbersome 2, Vicious 5)Laminate Armore (+2 soak)

EdG/Bounty Hunter

Apprentice Hunter EdG, Bounty Hunter (MINION)

The number of certified and licensed bounty hunters in the galaxy is utterly dwarfed by the number of those who seek to become certified and licensed.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Heavy Clothing (+1 soak)
Brewinger's Hunter EdG, Bounty Hunter (RIVAL)

Bounty Hunters that survived their rookie phase and that are now employed by Brewinger.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 1Brawl 1Coercion 1Coordination 1Ranged (Heavy) 2Survival 2Vigilance 1
Talents:
Adversary 1
Abilities:
Heavy Plinker
Equipment:
Heavy Blaster Rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Laminate Armor (+2 soak)
Journeyman Hunter EdG, Bounty Hunter (RIVAL)

Journeyman hunters have been accepted into the ranks of an existing guild and are fully accredited and licensed to pursue authorized bounties.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Brawl 1Coercion 1Coordination 1Ranged (Heavy) 1Ranged (Light) 1Survival 2Vigilance 1
Talents:
Adversary 1Lethal Blows 1
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)Disruptor Rifle (Ranged [Heavy]; Damage 10; Critical 2; Range [Long]; Cumbersome 2, Vicious 5)Laminate Armore (+2 soak)

EdG/Crime Lord

Brewinger EdG, Crime Lord (NEMESIS)

Brew Wilfinger, aka Brewinger, is a crimelord associated to the EdG criminal syndicate.

Empire

Captain Ashton Mccausland Empire, Navy (RIVAL)

Ashton Mccausland was the captain of the Nebulon-B Frigate Sparta, when it was disabled by the rebels at the battle of the Niyrius system.

Rude
desires
fear
strength Curious
flaw Timid
Grand Admiral Barret Marh Empire,  (NEMESIS)

Grand Admiral Barret Marh is the nemesis of Admiral Zryv’yhx.

3
Brawn
4
Agility
5
Intellect
4
Cunning
4
Willpower
5
Presence
3
Soak
13
Wound
14
Strain
Defence
0
M
0
R
Skills:
Discipline 3Knowledge (Warfare) 4Leadership 4Ranged (Heavy) 2Ranged (Light) 3Perception 4Vigilance 3
Talents:
Adversary 3Command 3Commanding Presence 2Field Commander
Abilities:
Space SupremacyOverwhelming Fire
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)
Suspicious
desires Safety
fear Nemesis
strength Curious
flaw Laziness
Colonel Carter Foxwell Empire,  (NEMESIS)

Carter Foxwell is a respected Imperial Security Bureau Commander. He is the PCs overseer.

2
Brawn
3
Agility
4
Intellect
4
Cunning
3
Willpower
4
Presence
4
Soak
16
Wound
14
Strain
Defence
1
M
1
R
Skills:
Discipline 3Knowledge (Warfare) 3Leadership 3Ranged (Heavy) 2Ranged (Light) 3Perception 3Vigilance 2
Talents:
Adversary 2Command 2Field Commander
Abilities:
COMPNOR Dedication
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)(optional) Blaster carbine (Ranged [Heavy]; Damage 9; Critical 3; Range [Medium]; Stun setting)Armored clothing (+ 1 defense, +1 soak)
Rude
desires Vengeance
fear Obscurity
strength Idealistic
flaw Anger
Lieutenant Corry Stocks Empire,  (RIVAL)

Standing 5’ 9” tall, Lieutenant Corry Stocks is an olive-skinned woman that has a sweet and innocent feel about her. She has a narrow face with a small nose, small ears, rosy cheeks, and puffy lips. Her blue eyes are wide, she has tapered eyebrows, and long braided blonde hairs. She has toned arms, sexy curves, and long legs.

Vain
desires Love
fear Isolation
strength Adaptable
flaw Deception
Inspector General Derrek Guthrie Empire, Compnor (RIVAL)

He gives the PCs way too much information to be useful. Every officer’s “wrong” move, in its presence, has been tracked and documented, even the most insignificant details!

Hates droids
desires
fear
strength Idealistic
flaw Greed
Commander Dorin Millavec Empire, Navy

Dorin Millavec was a commander on the Imperial-class Star Destroyer Crucible during the Galactic Civil War. Personally ordered by Darth Vader to oversee and help Nas Ghent in forming the Black Eight Squadron, Millavec, viewing the entire situation as a plot against his promotion prospects, tried to sabotage Ghent’s progress.

Second Lieutenant Emlyn Macmorran Empire, Navy (RIVAL)

Emlyn Macmorran is a talented imperial TIE pilot, flying in Erl Jandro’s squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1
Abilities:
Squadron Leader IICoordinated Assignations
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Bad odor
desires
fear
strength Patient
flaw Timid
Waiter Ephrem Frystak Empire, Ancillary (RIVAL)

Ephrem is a contact of Kaine (made by using his “contact talent”).

Absent-minded
desires
fear
strength Witty
flaw Compulsion
Lieutenant Erl Jandro Empire, Navy (RIVAL)

Erl Jandro is the second in command of an imperial TIE squadron, working to become a squad leader himself.

2
Brawn
4
Agility
3
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1Charm 2
Abilities:
Squadron Leader IIMoral Booster
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Conniving
desires
fear
strength Witty
flaw Anger
Senior Captain Felecia Kralick Empire, Navy (RIVAL)

Flight officer of the Victory Class Star Destroyer Deceptor, Senior Captain Felecia Kralick, is a condescending, proud, and very analytical officer that got known for her fierce leadership and tactics at the blockade of Naarmatis. From that day forward, her knowledge of space superiority and warfare can hardly be questioned.

2
Brawn
3
Agility
4
Intellect
3
Cunning
2
Willpower
3
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Vigilance 2Knowledge (Warfare) 3Leadership 2Perception 2Operating 1Gunnery 1Ranged (Light) 1Education 2
Talents:
Adversary 1Command 2
Abilities:
Deadly Blockade
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Datapad
Condescending
desires
fear
strength Analytical
flaw Pride
Commodore Garold Carbonneau Empire, Navy (RIVAL)

Commodore Carbonneau is the officer in charge of the ISD Falsifier, coming to rescue the PCs from pirate captain Naarlock! Agent Undrake called Commodore Carbonneau following their incapacity to contain the Naarlock threat themselves.

Snooty
desires
fear
strength Courageous
flaw Timid
Imperial Navy Trooper Empire, Navy (MINION)

Often confused with the rank-and-file of the Imperial Army, much to the consternation of both groups, Naval troopers fulfill essentially the same purpose for the Imperial Navy. Standard duties for naval troopers include the supervision of any and all prisoners aboard a vessel, simple guard duty, escort details for important guests, and boarding actions against enemy vessels.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blast vest and helmet (+1 soak)
Commodore Justen Baltzell Empire,  (RIVAL)

Commodore Baltzell is an old loyal officer of the New Order. He fought during the clone wars when he was only a young officer.

Raspy voice
desires Fame
fear Change
strength Courageous
flaw Compulsion
K4 Security Droid Empire,  (RIVAL)

K4-S Jailor Droid are a specialized version of the K4 Security Droid aiming at containing prisoneers.

2
Brawn
3
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
3
Soak
12
Wound
-
Strain
Defence
2
M
1
R
Skills:
Melee 2Ranged (Light) 3Vigilance 2
Abilities:
Droid
Equipment:
Armored Plating (+1 soak; +1 defense)Built-in blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range (Medium); Stun Setting)Security Staff (Melee; Damage 4; Critical 2; Range (Engaged); Defensive 1, Disorient 2, Pierce 2)
K4-S Jailor Droid Empire, Stormtrooper (RIVAL)

K4-S Jailor Droid are a specialized version of the K4 Security Droid aiming at containing prisoneers.

2
Brawn
3
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
3
Soak
12
Wound
-
Strain
Defence
2
M
1
R
Skills:
Melee 2Ranged (Light) 3Vigilance 2
Talents:
Heightened Awareness
Abilities:
Droid
Equipment:
Armored Plating (+1 soak; +1 defense)Built-in blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range (Medium); Stun Setting)Security Staff (Melee; Damage 4; Critical 2; Range (Engaged); Defensive 1, Disorient 2, Pierce 2)Snare Launcher (Ranged [Light]; Damage 0; Critical -; Range (Short); Ensnare 5, Limited Ammo 1)
Deputy Director Ky Kataz Empire, Intelligence (NEMESIS)

Director Kataz was the director that sent Undrake to his death before he got recruited by the ISB. Following that incident, Kataz has then been reeducated and demoted to the rank of Deputy Director in charge of second-grade researchers. During his time there, he managed to get some solid research going on toward pioneering subjects, including bending the hyperspace continuum, stealth technologies, and high-end energy recycling for small devices.

Grand General Lance Sleater Empire,  (NEMESIS)

Grand General Lance Sleater is a courageous man, serving under Grand Moff Leonis for many years, and leads the Priority Sectors’ forces against the Rebel Alliance with pride!

Gluttonous
desires Wealth
fear Change
strength Courageous
flaw Pride
Grand Moff Leeadra Leonis Empire,  (NEMESIS)

Grand Moff Leeadra Leonis overlook a critical priority sector consisting of almost 20 sectors and commands formidable forces aided by Grand Admiral Barret Marh and Grand General Lance Sleater.

2
Brawn
3
Agility
4
Intellect
3
Cunning
4
Willpower
5
Presence
2
Soak
12
Wound
14
Strain
Defence
0
M
0
R
Skills:
Charm 4Coercion 5Cool 4Deception 5Discipline 4Knowledge (Core Worlds) 5Leadership 5Ranged (Light) 3Streetwise 3Vigilance 3
Talents:
Adversary 2Plausible Deniability 4Supreme Inspiring Rhetoric 2
Abilities:
Imperial Valor
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)
desires Fame
fear Failure
strength Wise
flaw Intolerance
Commodore Lindsey Rostock Empire, Intelligence (NEMESIS)

Commodore Rostock is the Imperial Intelligence’s equivalent to Colonel Foxwell and she loves to make the ISB looks bad.

Missing eye
desires Vengeance
fear Expression
strength Adaptable
flaw Compulsion
Captain Linoel Tatcher Empire, Army (RIVAL)

Despite the amount of time that Tatcher’s invest in how he looks, he can adapt his ground tactics quickly, leaving no chance to his enemies. Tatcher is the Army officer of the Victory Class Star Destroyer Deceptor.

2
Brawn
3
Agility
2
Intellect
4
Cunning
2
Willpower
2
Presence
4
Soak
17
Wound
-
Strain
Defence
0
M
0
R
Skills:
Knowledge (Warfare) 3Leadership 2Perception 2Vigilance 2Cool 2Ranged (Light) 3Deception 3
Talents:
Abilities:
Army Leader
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)DatapadPadded Armor (+2 soak)Comlink
Vain
desires
fear
strength Adaptable
flaw Deception
Agent Prinz Futch Empire, Compnor (RIVAL)

Agent Futch is a member of the Overwatch division. His team are best know as the Gadgeteers.

Brawn
Agility
Intellect
Cunning
2
Willpower
Presence
Skills:
Discipline 1
Jovial
desires
fear
strength Witty
flaw Pride
Captain Salomon Fauls Empire, Navy (RIVAL)

Captain of the Vigial-class corvette Kaki Usyk, under the command of the PCs.

2
Brawn
2
Agility
3
Intellect
3
Cunning
2
Willpower
3
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 2Knowledge (Warfare) 3Leadership 2Negotiate 1Piloting 1Ranged (Light) 1
Talents:
Abilities:
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Datapad
Clueless
desires Fame
fear Humiliation
strength Curious
flaw Laziness
Stormtrooper Sergent Empire, Stormtrooper (RIVAL)

Stormtroopers who survive engagements with high marks are promoted to the position of sergeant. Typically this involves command of a single squadron.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 2Discipline 2Leadership 3Melee 2Ranged (Heavy) 2Ranged (Light) 2Resilience 2Vigilance 2
Talents:
Adversary 1
Abilities:
Tactical Direction
Equipment:
Heavy blaster rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Vibroknife (Melee; Damage 4; Critical 2; Engaged; Pierce 2, Vicious 1)2 Frag Grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloads
Stormtrooper Empire, Stormtrooper (MINION)

There is no greater symbol of the Emperor’s New Order than the elite stormtrooper legions that enforce his will without remorse, mercy, or compassion. The featureless helmets, the uniformity of their armor, and the sheer number of them advancing without care for the losses they sustain, all contribute to their intractable image. The details of the Clone Wars have been long forgotten by the majority of the galaxy’s denizens. As a result, there are precious few who associate the terrifying modern stormtroopers with the once-heroic clone troopers who waged that conflict on behalf of the Galactic Republic.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
5
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Athletics, Discipline, Melee, Ranged (Heavy)
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloadsIndividuals or groups of two may be armed with light repeating blasters with slings (Ranged [Heavy]; Damage 11; Critical 3; Range [Long]; Auto-fire, Cumbersome 4, Pierce 1)
Second Lieutenant Tarrance Favreau Empire,  (RIVAL)

Tarrance is a hell of a mechanic, but he hears nothing and knows nothing; besides how to keep a capital ship flying!

Hard of hearing
desires Vengeance
fear Failure
strength Adaptable
flaw Ignorance
Tie Ace Empire, Navy (RIVAL)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 2Piloting (Space) 2
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Tie Pilot Empire, Navy (MINION)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
Captain Travus Karns Empire, Navy (RIVAL)

Captain of the Nebulon-B Frigates Kryptoria.

Obsequious
desires
fear
strength Adaptable
flaw Pride
Deputy Director Veronique Batzer Empire, Compnor (NEMESIS)

Deputy Director Batzer is a thoughtless, condescending, and ambitious ISB officer. She made her place in the ranks of the ISB by always adjusting to the situation, and more importantly, prevailing through victory!

Skills:
Knowledge (Warfare) 4Leadership 4Perception 3Vigilance 2Cool 4Ranged (Light) 2Deception 3...
Condescending
desires Ambition
fear Death
strength Adaptable
flaw Deception
Captain Winne Squires Empire, Navy (RIVAL)

Squires is a great computer engineer, but with people, not so much; she take pauses when she talk and mixup words.

Lapses in language
desires
fear
strength Analytical
flaw Pride

Empire/Ancillary

Waiter Ephrem Frystak Empire, Ancillary (RIVAL)

Ephrem is a contact of Kaine (made by using his “contact talent”).

Absent-minded
desires
fear
strength Witty
flaw Compulsion

Empire/Army

Captain Linoel Tatcher Empire, Army (RIVAL)

Despite the amount of time that Tatcher’s invest in how he looks, he can adapt his ground tactics quickly, leaving no chance to his enemies. Tatcher is the Army officer of the Victory Class Star Destroyer Deceptor.

2
Brawn
3
Agility
2
Intellect
4
Cunning
2
Willpower
2
Presence
4
Soak
17
Wound
-
Strain
Defence
0
M
0
R
Skills:
Knowledge (Warfare) 3Leadership 2Perception 2Vigilance 2Cool 2Ranged (Light) 3Deception 3
Talents:
Abilities:
Army Leader
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)DatapadPadded Armor (+2 soak)Comlink
Vain
desires
fear
strength Adaptable
flaw Deception

Empire/Assimilator-Destiny

Lieutenant Corry Stocks Empire,  (RIVAL)

Standing 5’ 9” tall, Lieutenant Corry Stocks is an olive-skinned woman that has a sweet and innocent feel about her. She has a narrow face with a small nose, small ears, rosy cheeks, and puffy lips. Her blue eyes are wide, she has tapered eyebrows, and long braided blonde hairs. She has toned arms, sexy curves, and long legs.

Vain
desires Love
fear Isolation
strength Adaptable
flaw Deception
Inspector General Derrek Guthrie Empire, Compnor (RIVAL)

He gives the PCs way too much information to be useful. Every officer’s “wrong” move, in its presence, has been tracked and documented, even the most insignificant details!

Hates droids
desires
fear
strength Idealistic
flaw Greed
Commodore Justen Baltzell Empire,  (RIVAL)

Commodore Baltzell is an old loyal officer of the New Order. He fought during the clone wars when he was only a young officer.

Raspy voice
desires Fame
fear Change
strength Courageous
flaw Compulsion
Second Lieutenant Tarrance Favreau Empire,  (RIVAL)

Tarrance is a hell of a mechanic, but he hears nothing and knows nothing; besides how to keep a capital ship flying!

Hard of hearing
desires Vengeance
fear Failure
strength Adaptable
flaw Ignorance
Captain Winne Squires Empire, Navy (RIVAL)

Squires is a great computer engineer, but with people, not so much; she take pauses when she talk and mixup words.

Lapses in language
desires
fear
strength Analytical
flaw Pride

Empire/Compnor

Inspector General Derrek Guthrie Empire, Compnor (RIVAL)

He gives the PCs way too much information to be useful. Every officer’s “wrong” move, in its presence, has been tracked and documented, even the most insignificant details!

Hates droids
desires
fear
strength Idealistic
flaw Greed
Agent Prinz Futch Empire, Compnor (RIVAL)

Agent Futch is a member of the Overwatch division. His team are best know as the Gadgeteers.

Brawn
Agility
Intellect
Cunning
2
Willpower
Presence
Skills:
Discipline 1
Jovial
desires
fear
strength Witty
flaw Pride
Deputy Director Veronique Batzer Empire, Compnor (NEMESIS)

Deputy Director Batzer is a thoughtless, condescending, and ambitious ISB officer. She made her place in the ranks of the ISB by always adjusting to the situation, and more importantly, prevailing through victory!

Skills:
Knowledge (Warfare) 4Leadership 4Perception 3Vigilance 2Cool 4Ranged (Light) 2Deception 3...
Condescending
desires Ambition
fear Death
strength Adaptable
flaw Deception

Empire/Gaoler

Second Lieutenant Emlyn Macmorran Empire, Navy (RIVAL)

Emlyn Macmorran is a talented imperial TIE pilot, flying in Erl Jandro’s squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1
Abilities:
Squadron Leader IICoordinated Assignations
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Bad odor
desires
fear
strength Patient
flaw Timid
Lieutenant Erl Jandro Empire, Navy (RIVAL)

Erl Jandro is the second in command of an imperial TIE squadron, working to become a squad leader himself.

2
Brawn
4
Agility
3
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1Charm 2
Abilities:
Squadron Leader IIMoral Booster
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Conniving
desires
fear
strength Witty
flaw Anger
K4-S Jailor Droid Empire, Stormtrooper (RIVAL)

K4-S Jailor Droid are a specialized version of the K4 Security Droid aiming at containing prisoneers.

2
Brawn
3
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
3
Soak
12
Wound
-
Strain
Defence
2
M
1
R
Skills:
Melee 2Ranged (Light) 3Vigilance 2
Talents:
Heightened Awareness
Abilities:
Droid
Equipment:
Armored Plating (+1 soak; +1 defense)Built-in blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range (Medium); Stun Setting)Security Staff (Melee; Damage 4; Critical 2; Range (Engaged); Defensive 1, Disorient 2, Pierce 2)Snare Launcher (Ranged [Light]; Damage 0; Critical -; Range (Short); Ensnare 5, Limited Ammo 1)

Empire/Intelligence

Deputy Director Ky Kataz Empire, Intelligence (NEMESIS)

Director Kataz was the director that sent Undrake to his death before he got recruited by the ISB. Following that incident, Kataz has then been reeducated and demoted to the rank of Deputy Director in charge of second-grade researchers. During his time there, he managed to get some solid research going on toward pioneering subjects, including bending the hyperspace continuum, stealth technologies, and high-end energy recycling for small devices.

Commodore Lindsey Rostock Empire, Intelligence (NEMESIS)

Commodore Rostock is the Imperial Intelligence’s equivalent to Colonel Foxwell and she loves to make the ISB looks bad.

Missing eye
desires Vengeance
fear Expression
strength Adaptable
flaw Compulsion

Empire/Introduction

Commodore Garold Carbonneau Empire, Navy (RIVAL)

Commodore Carbonneau is the officer in charge of the ISD Falsifier, coming to rescue the PCs from pirate captain Naarlock! Agent Undrake called Commodore Carbonneau following their incapacity to contain the Naarlock threat themselves.

Snooty
desires
fear
strength Courageous
flaw Timid

Empire/Main

Grand Admiral Barret Marh Empire,  (NEMESIS)

Grand Admiral Barret Marh is the nemesis of Admiral Zryv’yhx.

3
Brawn
4
Agility
5
Intellect
4
Cunning
4
Willpower
5
Presence
3
Soak
13
Wound
14
Strain
Defence
0
M
0
R
Skills:
Discipline 3Knowledge (Warfare) 4Leadership 4Ranged (Heavy) 2Ranged (Light) 3Perception 4Vigilance 3
Talents:
Adversary 3Command 3Commanding Presence 2Field Commander
Abilities:
Space SupremacyOverwhelming Fire
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)
Suspicious
desires Safety
fear Nemesis
strength Curious
flaw Laziness
Colonel Carter Foxwell Empire,  (NEMESIS)

Carter Foxwell is a respected Imperial Security Bureau Commander. He is the PCs overseer.

2
Brawn
3
Agility
4
Intellect
4
Cunning
3
Willpower
4
Presence
4
Soak
16
Wound
14
Strain
Defence
1
M
1
R
Skills:
Discipline 3Knowledge (Warfare) 3Leadership 3Ranged (Heavy) 2Ranged (Light) 3Perception 3Vigilance 2
Talents:
Adversary 2Command 2Field Commander
Abilities:
COMPNOR Dedication
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)(optional) Blaster carbine (Ranged [Heavy]; Damage 9; Critical 3; Range [Medium]; Stun setting)Armored clothing (+ 1 defense, +1 soak)
Rude
desires Vengeance
fear Obscurity
strength Idealistic
flaw Anger
Grand General Lance Sleater Empire,  (NEMESIS)

Grand General Lance Sleater is a courageous man, serving under Grand Moff Leonis for many years, and leads the Priority Sectors’ forces against the Rebel Alliance with pride!

Gluttonous
desires Wealth
fear Change
strength Courageous
flaw Pride
Grand Moff Leeadra Leonis Empire,  (NEMESIS)

Grand Moff Leeadra Leonis overlook a critical priority sector consisting of almost 20 sectors and commands formidable forces aided by Grand Admiral Barret Marh and Grand General Lance Sleater.

2
Brawn
3
Agility
4
Intellect
3
Cunning
4
Willpower
5
Presence
2
Soak
12
Wound
14
Strain
Defence
0
M
0
R
Skills:
Charm 4Coercion 5Cool 4Deception 5Discipline 4Knowledge (Core Worlds) 5Leadership 5Ranged (Light) 3Streetwise 3Vigilance 3
Talents:
Adversary 2Plausible Deniability 4Supreme Inspiring Rhetoric 2
Abilities:
Imperial Valor
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)
desires Fame
fear Failure
strength Wise
flaw Intolerance

Empire/Navy

Captain Ashton Mccausland Empire, Navy (RIVAL)

Ashton Mccausland was the captain of the Nebulon-B Frigate Sparta, when it was disabled by the rebels at the battle of the Niyrius system.

Rude
desires
fear
strength Curious
flaw Timid
Commander Dorin Millavec Empire, Navy

Dorin Millavec was a commander on the Imperial-class Star Destroyer Crucible during the Galactic Civil War. Personally ordered by Darth Vader to oversee and help Nas Ghent in forming the Black Eight Squadron, Millavec, viewing the entire situation as a plot against his promotion prospects, tried to sabotage Ghent’s progress.

Second Lieutenant Emlyn Macmorran Empire, Navy (RIVAL)

Emlyn Macmorran is a talented imperial TIE pilot, flying in Erl Jandro’s squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1
Abilities:
Squadron Leader IICoordinated Assignations
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Bad odor
desires
fear
strength Patient
flaw Timid
Lieutenant Erl Jandro Empire, Navy (RIVAL)

Erl Jandro is the second in command of an imperial TIE squadron, working to become a squad leader himself.

2
Brawn
4
Agility
3
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1Charm 2
Abilities:
Squadron Leader IIMoral Booster
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Conniving
desires
fear
strength Witty
flaw Anger
Senior Captain Felecia Kralick Empire, Navy (RIVAL)

Flight officer of the Victory Class Star Destroyer Deceptor, Senior Captain Felecia Kralick, is a condescending, proud, and very analytical officer that got known for her fierce leadership and tactics at the blockade of Naarmatis. From that day forward, her knowledge of space superiority and warfare can hardly be questioned.

2
Brawn
3
Agility
4
Intellect
3
Cunning
2
Willpower
3
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Vigilance 2Knowledge (Warfare) 3Leadership 2Perception 2Operating 1Gunnery 1Ranged (Light) 1Education 2
Talents:
Adversary 1Command 2
Abilities:
Deadly Blockade
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Datapad
Condescending
desires
fear
strength Analytical
flaw Pride
Commodore Garold Carbonneau Empire, Navy (RIVAL)

Commodore Carbonneau is the officer in charge of the ISD Falsifier, coming to rescue the PCs from pirate captain Naarlock! Agent Undrake called Commodore Carbonneau following their incapacity to contain the Naarlock threat themselves.

Snooty
desires
fear
strength Courageous
flaw Timid
Imperial Navy Trooper Empire, Navy (MINION)

Often confused with the rank-and-file of the Imperial Army, much to the consternation of both groups, Naval troopers fulfill essentially the same purpose for the Imperial Navy. Standard duties for naval troopers include the supervision of any and all prisoners aboard a vessel, simple guard duty, escort details for important guests, and boarding actions against enemy vessels.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blast vest and helmet (+1 soak)
Captain Salomon Fauls Empire, Navy (RIVAL)

Captain of the Vigial-class corvette Kaki Usyk, under the command of the PCs.

2
Brawn
2
Agility
3
Intellect
3
Cunning
2
Willpower
3
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 2Knowledge (Warfare) 3Leadership 2Negotiate 1Piloting 1Ranged (Light) 1
Talents:
Abilities:
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Datapad
Clueless
desires Fame
fear Humiliation
strength Curious
flaw Laziness
Tie Ace Empire, Navy (RIVAL)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 2Piloting (Space) 2
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Tie Pilot Empire, Navy (MINION)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
Captain Travus Karns Empire, Navy (RIVAL)

Captain of the Nebulon-B Frigates Kryptoria.

Obsequious
desires
fear
strength Adaptable
flaw Pride
Captain Winne Squires Empire, Navy (RIVAL)

Squires is a great computer engineer, but with people, not so much; she take pauses when she talk and mixup words.

Lapses in language
desires
fear
strength Analytical
flaw Pride

Empire/Stormtrooper

K4-S Jailor Droid Empire, Stormtrooper (RIVAL)

K4-S Jailor Droid are a specialized version of the K4 Security Droid aiming at containing prisoneers.

2
Brawn
3
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
3
Soak
12
Wound
-
Strain
Defence
2
M
1
R
Skills:
Melee 2Ranged (Light) 3Vigilance 2
Talents:
Heightened Awareness
Abilities:
Droid
Equipment:
Armored Plating (+1 soak; +1 defense)Built-in blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range (Medium); Stun Setting)Security Staff (Melee; Damage 4; Critical 2; Range (Engaged); Defensive 1, Disorient 2, Pierce 2)Snare Launcher (Ranged [Light]; Damage 0; Critical -; Range (Short); Ensnare 5, Limited Ammo 1)
Stormtrooper Sergent Empire, Stormtrooper (RIVAL)

Stormtroopers who survive engagements with high marks are promoted to the position of sergeant. Typically this involves command of a single squadron.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 2Discipline 2Leadership 3Melee 2Ranged (Heavy) 2Ranged (Light) 2Resilience 2Vigilance 2
Talents:
Adversary 1
Abilities:
Tactical Direction
Equipment:
Heavy blaster rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Vibroknife (Melee; Damage 4; Critical 2; Engaged; Pierce 2, Vicious 1)2 Frag Grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloads
Stormtrooper Empire, Stormtrooper (MINION)

There is no greater symbol of the Emperor’s New Order than the elite stormtrooper legions that enforce his will without remorse, mercy, or compassion. The featureless helmets, the uniformity of their armor, and the sheer number of them advancing without care for the losses they sustain, all contribute to their intractable image. The details of the Clone Wars have been long forgotten by the majority of the galaxy’s denizens. As a result, there are precious few who associate the terrifying modern stormtroopers with the once-heroic clone troopers who waged that conflict on behalf of the Galactic Republic.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
5
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Athletics, Discipline, Melee, Ranged (Heavy)
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloadsIndividuals or groups of two may be armed with light repeating blasters with slings (Ranged [Heavy]; Damage 11; Critical 3; Range [Long]; Auto-fire, Cumbersome 4, Pierce 1)

Generic

Aqualish Thug Generic,  (MINION)

Aqualish are physically powerful and very prone to violence as a means of resolving even the mildest dispute.

3
Brawn
2
Agility
2
Intellect
2
Cunning
1
Willpower
1
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Brawl, Coercion, Melee, Ranged (Light)
Equipment:
Blaster pistol (Ranged (Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Brass knuckles (Brawl; Damage 4; Critical 4; Range: Engaged; Disorient 3)
Barabel Enforcer Generic,  (RIVAL)

A step up from a simple thug, an enforcer is a bit more trained and intelligent in the application of brute force

4
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
1
Presence
5
Soak
16
Wound
-
Strain
Defence
0
M
0
R
Skills:
Ranged (Heavy) 1Melee 2Perception 1Survival 2Vigilance 1
Equipment:
Blaster Carabine (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Medium]; Stun Setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged])
Derek Faweetley Generic, Explorer (RIVAL)

Derek Faweetley discovered so many planets that he just gave them his last name and a number incremented each time he found new planets. Many of the planets that he dis-covered has been renamed but many less important ones still hold their discovery order in their name, making them hard to remember; which is a good thing for scoundrels!

Spaceport Urchin Generic,  (MINION)

A spaceport urchin is a young individual, around ten years old by human standards, that seems to have absolutely nowhere else to go and nothing else to do than loiter around the facility sticking his nose into anything that attracts his attention.

1
Brawn
2
Agility
1
Intellect
3
Cunning
1
Willpower
3
Presence
1
Soak
3
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Skulduggery, Stealth, Streetwise, Survival
Equipment:
Small rocks (Ranged (Light); Damage 1; Critical -; Range (Short); Stun Damage)

Generic/Explorer

Derek Faweetley Generic, Explorer (RIVAL)

Derek Faweetley discovered so many planets that he just gave them his last name and a number incremented each time he found new planets. Many of the planets that he dis-covered has been renamed but many less important ones still hold their discovery order in their name, making them hard to remember; which is a good thing for scoundrels!

Generic/NPCs

Alliance Infantry (alt) Rebels, Army (MINION)

The rank-and-file of the Rebel Alliance’s Army and Naval troopers are trained in a number of different arenas and in various contingencies.

2
Brawn
3
Agility
1
Intellect
2
Cunning
1
Willpower
2
Presence
4
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Ranged (Heavy) or Ranged (Light)
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Padded Armor (+2 soak)
Alliance Infantry Rebels, Army (MINION)

The rank-and-file of the Rebel Alliance’s Army and Naval troopers are trained in a number of different arenas and in various contingencies.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Melee, Ranged (Heavy), Vigilance
Abilities:
Covering Fire
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged]))Blast Vest (+1 Soak)
Apprentice Hunter EdG, Bounty Hunter (MINION)

The number of certified and licensed bounty hunters in the galaxy is utterly dwarfed by the number of those who seek to become certified and licensed.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Heavy Clothing (+1 soak)
Brewinger's Hunter EdG, Bounty Hunter (RIVAL)

Bounty Hunters that survived their rookie phase and that are now employed by Brewinger.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 1Brawl 1Coercion 1Coordination 1Ranged (Heavy) 2Survival 2Vigilance 1
Talents:
Adversary 1
Abilities:
Heavy Plinker
Equipment:
Heavy Blaster Rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Laminate Armor (+2 soak)
Imperial Navy Trooper Empire, Navy (MINION)

Often confused with the rank-and-file of the Imperial Army, much to the consternation of both groups, Naval troopers fulfill essentially the same purpose for the Imperial Navy. Standard duties for naval troopers include the supervision of any and all prisoners aboard a vessel, simple guard duty, escort details for important guests, and boarding actions against enemy vessels.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blast vest and helmet (+1 soak)
Journeyman Hunter EdG, Bounty Hunter (RIVAL)

Journeyman hunters have been accepted into the ranks of an existing guild and are fully accredited and licensed to pursue authorized bounties.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Brawl 1Coercion 1Coordination 1Ranged (Heavy) 1Ranged (Light) 1Survival 2Vigilance 1
Talents:
Adversary 1Lethal Blows 1
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)Disruptor Rifle (Ranged [Heavy]; Damage 10; Critical 2; Range [Long]; Cumbersome 2, Vicious 5)Laminate Armore (+2 soak)
Rebel Starfighter Ace Rebels, Navy (RIVAL)

Many pilots who achieve the distinction of ace are hopelessly arrogant and utterly convinced of their own superiority, lending credence to such beliefs. Starfighter aces are the darlings of the Alliance, a tremendous asset in the Galactic Civil War, and all too often, a tremendous annoyance to other members of the Rebellion.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 2Piloting (Space) 3
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Rebel Starfighter Pilot Rebels, Navy (MINION)

Prior to the Battle of Yavin, starfighter pilots were already a celebrated group among the ranks of the Alliance. Pilots are often considered arrogant and coddled by High Command. Whether this perception is true or not, most Alliance pilots are extremely confident to the point of being cocky.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
SpecForce Infiltrator Rebels, Specforce (RIVAL)

The special forces branch of the Alliance military is simply known as the SpecForce, and its troops are seen as the most dangerous and capable of all Rebel soldiers.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
13
Wound
-
Strain
Defence
0
M
0
R
Skills:
Melee 2Perception 1Ranged (Light) 2Skulduggery 2Stealth 3
Talents:
Adversary 1Stalker 2
Abilities:
ShadowedSwipe 1
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Reinforced Blast Vest (+2 soak)Encrypted Comlink
Stormtrooper Sergent Empire, Stormtrooper (RIVAL)

Stormtroopers who survive engagements with high marks are promoted to the position of sergeant. Typically this involves command of a single squadron.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 2Discipline 2Leadership 3Melee 2Ranged (Heavy) 2Ranged (Light) 2Resilience 2Vigilance 2
Talents:
Adversary 1
Abilities:
Tactical Direction
Equipment:
Heavy blaster rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Vibroknife (Melee; Damage 4; Critical 2; Engaged; Pierce 2, Vicious 1)2 Frag Grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloads
Stormtrooper Empire, Stormtrooper (MINION)

There is no greater symbol of the Emperor’s New Order than the elite stormtrooper legions that enforce his will without remorse, mercy, or compassion. The featureless helmets, the uniformity of their armor, and the sheer number of them advancing without care for the losses they sustain, all contribute to their intractable image. The details of the Clone Wars have been long forgotten by the majority of the galaxy’s denizens. As a result, there are precious few who associate the terrifying modern stormtroopers with the once-heroic clone troopers who waged that conflict on behalf of the Galactic Republic.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
5
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Athletics, Discipline, Melee, Ranged (Heavy)
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloadsIndividuals or groups of two may be armed with light repeating blasters with slings (Ranged [Heavy]; Damage 11; Critical 3; Range [Long]; Auto-fire, Cumbersome 4, Pierce 1)
Tie Ace Empire, Navy (RIVAL)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 2Piloting (Space) 2
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Tie Pilot Empire, Navy (MINION)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit

Pirates

Briggs The Ghost Hatzenbuhler Pirates, Naarlock (NEMESIS)

Briggs Hatzenbuhler also known as « The Ghost », is one of the high ranking members of the Naarlock’s pirate crew. He is reknown to pack a punch!

4
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
3
Presence
6
Soak
28
Wound
16
Strain
Defence
1
M
1
R
Skills:
Brawl 3Coercion 3Cool 3Coordination 2Deception 3Discipline 3Leadership 2Ranged (Light) 3Ranged (Heavy) 4Melee 5Resilience 2Skulduggery 3Stealth 4
Talents:
Adversary 2Feral Strength 4KnockdownDynamic FirePoint Blank 3
Abilities:
Pirate LeaderGhostingSwipe 1
Equipment:
Ghost's Heavy Blaster Rifle (Ranged [Heavy]; Damage 12; Critical 2; Range [Long]; Auto-fire, Cumbersome 4, Sunder)Ghost's Vibro-ax (Melee; Damage 11; Critical 1; Range [Engaged]; Pierce 2, Sunder, Vicious 3)Ghost's Pirate Armor (+2 soak, +1 defense; Personal Stealth/Phaser Generator [Upgrade detection check twice when stealth; Upgrade difficulty of all combat checks against this target once]; Sound suppressor [Add [BO] to Stealth checks])Utility beltSunder: [AD] to activate, can be triggered even if the attack missed; see Genesys Core p.88-89
Silent
desires Justice
fear Failure
strength Curious
flaw Compulsion
Claudette Mauve Malasky Pirates, Naarlock (RIVAL)

Claudette “Mauve” Malasky, called M&M, is the captain and pilot of the Scalvenker!

desires
fear
strength Analytical
flaw Intolerance
Elanor Bones Pirates, Naarlock (RIVAL)

Elanor “Bones” is a crew member of the Scalvenker (Cannoneers).

desires
fear
strength Idealistic
flaw Recklessness
Hugo the Hatless Pirates, Naarlock (RIVAL)

Hugo the Hatless is a crew member of the Scalvenker (Cannoneers).

desires
fear
strength Spiritual
flaw Pride
Captain Naarlock Pirates, Naarlock (NEMESIS)

Their base name is the Atoll of the Unnamed. The planet is very watery. The base entrance is coral rim that completely encircles a lagoon; with a force field that keep the water outside, if you don’t know, it looks like a normal lagoon. When entering the base, it feels like crashing in the water!

desires Fame
fear Commitment
strength Adaptable
flaw Deception
Pirate Commando Pirates, Naarlock (RIVAL)

Captain Naarlock’s pirates commandos!

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
4
Soak
12
Wound
-
Strain
Defence
1
M
1
R
Skills:
Cool 2Melee 1Ranged (Light) 2Ranged (Heavy) 2Perception 2Stealth 1Streetwise 2Survival 2
Talents:
Quick DrawTODO
Equipment:
DX-2 Disruptor* Pistol (Ranged [Light]; Damage 10; Critical 2; Range [Short]; Vicious 4)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Pirate Commando Armor (+2 soak, +1 defense)Utility belt**Disruptor**: Whenever a victim is hit by a disruptor, any Critical Hit results in a "Crippled" effect unless the roll would result in an even more grievous injury.
Pirate Incinerator Pirates, Naarlock (RIVAL)

A big guy with a frightening flamethrower!

4
Brawn
3
Agility
1
Intellect
1
Cunning
2
Willpower
2
Presence
6
Soak
14
Wound
-
Strain
Defence
1
M
1
R
Skills:
Athletics 2Brawl 2Coercion 2Cool 2Gunnery 2Ranged (Heavy) 2Perception 2Streetwise 2
Abilities:
Coercive Dissuasion
Equipment:
CZ-28 Flamestrike (Gunnery; Damage 9; Critical 2; Range [Short]; Burn 3; Blast 9; Cumbersome 3; Vicious 2; Two-Handed)Vibroknife (Melee; Damage 5; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Pirate Commando Armor (+2 soak, +1 defense)Utility belt
Pirate Swarm Pirates, Naarlock (MINION)

Captain Naarlock’s pirates swarm!

2
Brawn
3
Agility
1
Intellect
2
Cunning
1
Willpower
2
Presence
4
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Ranged (Heavy)
Equipment:
Blaster Rifle (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Long]; Stun Setting)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Padded Armor (+2 soak)

Pirates/Naarlock

Briggs The Ghost Hatzenbuhler Pirates, Naarlock (NEMESIS)

Briggs Hatzenbuhler also known as « The Ghost », is one of the high ranking members of the Naarlock’s pirate crew. He is reknown to pack a punch!

4
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
3
Presence
6
Soak
28
Wound
16
Strain
Defence
1
M
1
R
Skills:
Brawl 3Coercion 3Cool 3Coordination 2Deception 3Discipline 3Leadership 2Ranged (Light) 3Ranged (Heavy) 4Melee 5Resilience 2Skulduggery 3Stealth 4
Talents:
Adversary 2Feral Strength 4KnockdownDynamic FirePoint Blank 3
Abilities:
Pirate LeaderGhostingSwipe 1
Equipment:
Ghost's Heavy Blaster Rifle (Ranged [Heavy]; Damage 12; Critical 2; Range [Long]; Auto-fire, Cumbersome 4, Sunder)Ghost's Vibro-ax (Melee; Damage 11; Critical 1; Range [Engaged]; Pierce 2, Sunder, Vicious 3)Ghost's Pirate Armor (+2 soak, +1 defense; Personal Stealth/Phaser Generator [Upgrade detection check twice when stealth; Upgrade difficulty of all combat checks against this target once]; Sound suppressor [Add [BO] to Stealth checks])Utility beltSunder: [AD] to activate, can be triggered even if the attack missed; see Genesys Core p.88-89
Silent
desires Justice
fear Failure
strength Curious
flaw Compulsion
Claudette Mauve Malasky Pirates, Naarlock (RIVAL)

Claudette “Mauve” Malasky, called M&M, is the captain and pilot of the Scalvenker!

desires
fear
strength Analytical
flaw Intolerance
Elanor Bones Pirates, Naarlock (RIVAL)

Elanor “Bones” is a crew member of the Scalvenker (Cannoneers).

desires
fear
strength Idealistic
flaw Recklessness
Hugo the Hatless Pirates, Naarlock (RIVAL)

Hugo the Hatless is a crew member of the Scalvenker (Cannoneers).

desires
fear
strength Spiritual
flaw Pride
Captain Naarlock Pirates, Naarlock (NEMESIS)

Their base name is the Atoll of the Unnamed. The planet is very watery. The base entrance is coral rim that completely encircles a lagoon; with a force field that keep the water outside, if you don’t know, it looks like a normal lagoon. When entering the base, it feels like crashing in the water!

desires Fame
fear Commitment
strength Adaptable
flaw Deception
Pirate Commando Pirates, Naarlock (RIVAL)

Captain Naarlock’s pirates commandos!

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
4
Soak
12
Wound
-
Strain
Defence
1
M
1
R
Skills:
Cool 2Melee 1Ranged (Light) 2Ranged (Heavy) 2Perception 2Stealth 1Streetwise 2Survival 2
Talents:
Quick DrawTODO
Equipment:
DX-2 Disruptor* Pistol (Ranged [Light]; Damage 10; Critical 2; Range [Short]; Vicious 4)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Pirate Commando Armor (+2 soak, +1 defense)Utility belt**Disruptor**: Whenever a victim is hit by a disruptor, any Critical Hit results in a "Crippled" effect unless the roll would result in an even more grievous injury.
Pirate Incinerator Pirates, Naarlock (RIVAL)

A big guy with a frightening flamethrower!

4
Brawn
3
Agility
1
Intellect
1
Cunning
2
Willpower
2
Presence
6
Soak
14
Wound
-
Strain
Defence
1
M
1
R
Skills:
Athletics 2Brawl 2Coercion 2Cool 2Gunnery 2Ranged (Heavy) 2Perception 2Streetwise 2
Abilities:
Coercive Dissuasion
Equipment:
CZ-28 Flamestrike (Gunnery; Damage 9; Critical 2; Range [Short]; Burn 3; Blast 9; Cumbersome 3; Vicious 2; Two-Handed)Vibroknife (Melee; Damage 5; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Pirate Commando Armor (+2 soak, +1 defense)Utility belt
Pirate Swarm Pirates, Naarlock (MINION)

Captain Naarlock’s pirates swarm!

2
Brawn
3
Agility
1
Intellect
2
Cunning
1
Willpower
2
Presence
4
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Ranged (Heavy)
Equipment:
Blaster Rifle (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Long]; Stun Setting)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Padded Armor (+2 soak)

Rebels

Body Guard Alexandros Haff Rebels, Navy (NEMESIS)

Alexandros Haff is one of the two loyal bodyguards of the rebel Commander Fitz Gorr.

4
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
2
Presence
8
Soak
20
Wound
16
Strain
Defence
1
M
1
R
Skills:
Discipline (will) 3Resilience (br) 3Ranged [Heavy] (ag) 3Melee (br) 3Cool (pr) 2Vigilance (will) 2
Talents:
Adversary 1Body Guard 2 (Supreme)Body Guard (Improved)Forgot to Count?
Abilities:
Shield ProjectorShieldedImproved Covering Fire
Equipment:
Bodyguard Armor (+3 soak)Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)ComlinkVibroknife (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)
Hates droids
desires Fame
fear Isolation
strength Idealistic
flaw Ignorance
Alliance Infantry (alt) Rebels, Army (MINION)

The rank-and-file of the Rebel Alliance’s Army and Naval troopers are trained in a number of different arenas and in various contingencies.

2
Brawn
3
Agility
1
Intellect
2
Cunning
1
Willpower
2
Presence
4
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Ranged (Heavy) or Ranged (Light)
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Padded Armor (+2 soak)
Alliance Infantry Rebels, Army (MINION)

The rank-and-file of the Rebel Alliance’s Army and Naval troopers are trained in a number of different arenas and in various contingencies.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Melee, Ranged (Heavy), Vigilance
Abilities:
Covering Fire
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged]))Blast Vest (+1 Soak)
Commander Alyssa Rush Esterly Rebels, Navy (NEMESIS)

Many pilots who achieve the distinction of ace are hopelessly arrogant and utterly convinced of their own superiority, lending credence to such beliefs. Starfighter aces are the darlings of the Alliance, a tremendous asset in the Galactic Civil War, and all too often, a tremendous annoyance to other members of the Rebellion.

2
Brawn
5
Agility
3
Intellect
4
Cunning
4
Willpower
4
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 4Gunnery 4Piloting (Space) 5Vigilance 2Perception 3Knowledge (Warfare) 3Leadership 3Ranged (Heavy) 3Ranged (Light) 3
Talents:
Barrel RollMaster PilotTricky Target
Abilities:
Squadron Leader IIISuperhuman Reflexes
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Snooty
desires Vengeance
fear Humiliation
strength Independent
flaw Recklessness
Commander Fitz Gorr Rebels, Navy (NEMESIS)

https://www.pinterest.ca/pin/704883779157553494/

2
Brawn
3
Agility
4
Intellect
4
Cunning
3
Willpower
4
Presence
3
Soak
18
Wound
22
Strain
Defence
0
M
0
R
Skills:
Discipline (will) 3Knowledge (Warfare) 3Leadership (pr) 3Ranged (Heavy) 2Ranged (light) 3Perception (cun) 3Vigilance (will) 2
Talents:
Adversary 2Command 2
Abilities:
LeaderTactical DirectionOverwhelming Fire
Equipment:
Blaster Carabine (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Medium]; Stun Setting)Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blast Vest (+1 Soak)Comlink
Jovial
desires Justice
fear Stability
strength Courageous
flaw Recklessness
Captain Juno Eclipse Rebels, Navy (NEMESIS)

Juno Eclipse was a Human female officer and pilot in the Alliance to Restore the Republic. Prior to her service in the Alliance Fleet, Eclipse served in the naval forces of the Galactic Empire. A graduate of the Imperial Academy on Corulag, her homeworld, she ultimately attained the rank of Captain after making a name for herself as an exceptionally skilled TIE pilot.

Gearhead
desires Vengeance
fear Nemesis
strength Adaptable
flaw Recklessness
Sniper Olav Heglund Rebels, Navy (NEMESIS)

Olav Heglund is a seasoned sniper and one loyal member of rebel Commander Fitz Gorr’s inner circle.

3
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
3
Presence
5
Soak
17
Wound
17
Strain
Defence
0
M
0
R
Skills:
Ranged [Heavy] (ag) 4Ranged [Light] (ag) 3Gunnery (ag) 3Cool (pr) 3Vigilance (will) 2
Talents:
Adversary 1Dynamic FirePoint Blank 3DeadeyePrecise Aim
Abilities:
Sniper EyesTrained Killer
Equipment:
Sniper Armor (+2 soak)Modified Sniper rifle (Ranged [Heavy]; Damage 11; Critical 2; Range [Long]; Pierce 2; Accurate 1)ComlinkVibroknife (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)
Rude
desires Love
fear Obscurity
strength Patient
flaw Ignorance
Lieutenant Patricia Butschek Rebels, Navy (RIVAL)

Lieutenant Butschek leads 4 X-Wing, and aspire to make it to the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Fine Tuning 2
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Obsequious
desires
fear
strength Adaptable
flaw Compulsion
Rebel Starfighter Ace Rebels, Navy (RIVAL)

Many pilots who achieve the distinction of ace are hopelessly arrogant and utterly convinced of their own superiority, lending credence to such beliefs. Starfighter aces are the darlings of the Alliance, a tremendous asset in the Galactic Civil War, and all too often, a tremendous annoyance to other members of the Rebellion.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 2Piloting (Space) 3
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Rebel Starfighter Pilot Rebels, Navy (MINION)

Prior to the Battle of Yavin, starfighter pilots were already a celebrated group among the ranks of the Alliance. Pilots are often considered arrogant and coddled by High Command. Whether this perception is true or not, most Alliance pilots are extremely confident to the point of being cocky.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
SpecForce Infiltrator Rebels, Specforce (RIVAL)

The special forces branch of the Alliance military is simply known as the SpecForce, and its troops are seen as the most dangerous and capable of all Rebel soldiers.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
13
Wound
-
Strain
Defence
0
M
0
R
Skills:
Melee 2Perception 1Ranged (Light) 2Skulduggery 2Stealth 3
Talents:
Adversary 1Stalker 2
Abilities:
ShadowedSwipe 1
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Reinforced Blast Vest (+2 soak)Encrypted Comlink
SpecForce Trooper Rebels, Specforce (MINION)

The special forces branch of the Alliance military is simply known as the SpecForce, and its troops are seen as the most dangerous and capable of all Rebel soldiers.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Melee, Ranged (Heavy), Vigilance
Abilities:
Quick Positioning
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged]))Blast Vest (+1 Soak)
Major Teodorico Vittorini Rebels, Navy (RIVAL)

Teodorico Vittorini is the second in command in the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Offensive Driving
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Allergic
desires
fear
strength Wise
flaw Recklessness
Admiral Zryv'yhx Rebels, Navy (NEMESIS)

Zryv’yhx is the nemesis of Grand Admiral Barret Marh

desires Safety
fear Nemesis
strength Idealistic
flaw Deception

Rebels/Acers

Commander Alyssa Rush Esterly Rebels, Navy (NEMESIS)

Many pilots who achieve the distinction of ace are hopelessly arrogant and utterly convinced of their own superiority, lending credence to such beliefs. Starfighter aces are the darlings of the Alliance, a tremendous asset in the Galactic Civil War, and all too often, a tremendous annoyance to other members of the Rebellion.

2
Brawn
5
Agility
3
Intellect
4
Cunning
4
Willpower
4
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 4Gunnery 4Piloting (Space) 5Vigilance 2Perception 3Knowledge (Warfare) 3Leadership 3Ranged (Heavy) 3Ranged (Light) 3
Talents:
Barrel RollMaster PilotTricky Target
Abilities:
Squadron Leader IIISuperhuman Reflexes
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Snooty
desires Vengeance
fear Humiliation
strength Independent
flaw Recklessness
Lieutenant Patricia Butschek Rebels, Navy (RIVAL)

Lieutenant Butschek leads 4 X-Wing, and aspire to make it to the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Fine Tuning 2
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Obsequious
desires
fear
strength Adaptable
flaw Compulsion
Major Teodorico Vittorini Rebels, Navy (RIVAL)

Teodorico Vittorini is the second in command in the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Offensive Driving
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Allergic
desires
fear
strength Wise
flaw Recklessness

Rebels/Army

Alliance Infantry (alt) Rebels, Army (MINION)

The rank-and-file of the Rebel Alliance’s Army and Naval troopers are trained in a number of different arenas and in various contingencies.

2
Brawn
3
Agility
1
Intellect
2
Cunning
1
Willpower
2
Presence
4
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Ranged (Heavy) or Ranged (Light)
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Padded Armor (+2 soak)
Alliance Infantry Rebels, Army (MINION)

The rank-and-file of the Rebel Alliance’s Army and Naval troopers are trained in a number of different arenas and in various contingencies.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Melee, Ranged (Heavy), Vigilance
Abilities:
Covering Fire
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged]))Blast Vest (+1 Soak)

Rebels/Calamari-Cruiser-Gladiator

Body Guard Alexandros Haff Rebels, Navy (NEMESIS)

Alexandros Haff is one of the two loyal bodyguards of the rebel Commander Fitz Gorr.

4
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
2
Presence
8
Soak
20
Wound
16
Strain
Defence
1
M
1
R
Skills:
Discipline (will) 3Resilience (br) 3Ranged [Heavy] (ag) 3Melee (br) 3Cool (pr) 2Vigilance (will) 2
Talents:
Adversary 1Body Guard 2 (Supreme)Body Guard (Improved)Forgot to Count?
Abilities:
Shield ProjectorShieldedImproved Covering Fire
Equipment:
Bodyguard Armor (+3 soak)Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)ComlinkVibroknife (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)
Hates droids
desires Fame
fear Isolation
strength Idealistic
flaw Ignorance
Commander Fitz Gorr Rebels, Navy (NEMESIS)

https://www.pinterest.ca/pin/704883779157553494/

2
Brawn
3
Agility
4
Intellect
4
Cunning
3
Willpower
4
Presence
3
Soak
18
Wound
22
Strain
Defence
0
M
0
R
Skills:
Discipline (will) 3Knowledge (Warfare) 3Leadership (pr) 3Ranged (Heavy) 2Ranged (light) 3Perception (cun) 3Vigilance (will) 2
Talents:
Adversary 2Command 2
Abilities:
LeaderTactical DirectionOverwhelming Fire
Equipment:
Blaster Carabine (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Medium]; Stun Setting)Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blast Vest (+1 Soak)Comlink
Jovial
desires Justice
fear Stability
strength Courageous
flaw Recklessness
Sniper Olav Heglund Rebels, Navy (NEMESIS)

Olav Heglund is a seasoned sniper and one loyal member of rebel Commander Fitz Gorr’s inner circle.

3
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
3
Presence
5
Soak
17
Wound
17
Strain
Defence
0
M
0
R
Skills:
Ranged [Heavy] (ag) 4Ranged [Light] (ag) 3Gunnery (ag) 3Cool (pr) 3Vigilance (will) 2
Talents:
Adversary 1Dynamic FirePoint Blank 3DeadeyePrecise Aim
Abilities:
Sniper EyesTrained Killer
Equipment:
Sniper Armor (+2 soak)Modified Sniper rifle (Ranged [Heavy]; Damage 11; Critical 2; Range [Long]; Pierce 2; Accurate 1)ComlinkVibroknife (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)
Rude
desires Love
fear Obscurity
strength Patient
flaw Ignorance

Rebels/Main

Admiral Zryv'yhx Rebels, Navy (NEMESIS)

Zryv’yhx is the nemesis of Grand Admiral Barret Marh

desires Safety
fear Nemesis
strength Idealistic
flaw Deception

Rebels/Navy

Body Guard Alexandros Haff Rebels, Navy (NEMESIS)

Alexandros Haff is one of the two loyal bodyguards of the rebel Commander Fitz Gorr.

4
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
2
Presence
8
Soak
20
Wound
16
Strain
Defence
1
M
1
R
Skills:
Discipline (will) 3Resilience (br) 3Ranged [Heavy] (ag) 3Melee (br) 3Cool (pr) 2Vigilance (will) 2
Talents:
Adversary 1Body Guard 2 (Supreme)Body Guard (Improved)Forgot to Count?
Abilities:
Shield ProjectorShieldedImproved Covering Fire
Equipment:
Bodyguard Armor (+3 soak)Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)ComlinkVibroknife (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)
Hates droids
desires Fame
fear Isolation
strength Idealistic
flaw Ignorance
Commander Alyssa Rush Esterly Rebels, Navy (NEMESIS)

Many pilots who achieve the distinction of ace are hopelessly arrogant and utterly convinced of their own superiority, lending credence to such beliefs. Starfighter aces are the darlings of the Alliance, a tremendous asset in the Galactic Civil War, and all too often, a tremendous annoyance to other members of the Rebellion.

2
Brawn
5
Agility
3
Intellect
4
Cunning
4
Willpower
4
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 4Gunnery 4Piloting (Space) 5Vigilance 2Perception 3Knowledge (Warfare) 3Leadership 3Ranged (Heavy) 3Ranged (Light) 3
Talents:
Barrel RollMaster PilotTricky Target
Abilities:
Squadron Leader IIISuperhuman Reflexes
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Snooty
desires Vengeance
fear Humiliation
strength Independent
flaw Recklessness
Commander Fitz Gorr Rebels, Navy (NEMESIS)

https://www.pinterest.ca/pin/704883779157553494/

2
Brawn
3
Agility
4
Intellect
4
Cunning
3
Willpower
4
Presence
3
Soak
18
Wound
22
Strain
Defence
0
M
0
R
Skills:
Discipline (will) 3Knowledge (Warfare) 3Leadership (pr) 3Ranged (Heavy) 2Ranged (light) 3Perception (cun) 3Vigilance (will) 2
Talents:
Adversary 2Command 2
Abilities:
LeaderTactical DirectionOverwhelming Fire
Equipment:
Blaster Carabine (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Medium]; Stun Setting)Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blast Vest (+1 Soak)Comlink
Jovial
desires Justice
fear Stability
strength Courageous
flaw Recklessness
Captain Juno Eclipse Rebels, Navy (NEMESIS)

Juno Eclipse was a Human female officer and pilot in the Alliance to Restore the Republic. Prior to her service in the Alliance Fleet, Eclipse served in the naval forces of the Galactic Empire. A graduate of the Imperial Academy on Corulag, her homeworld, she ultimately attained the rank of Captain after making a name for herself as an exceptionally skilled TIE pilot.

Gearhead
desires Vengeance
fear Nemesis
strength Adaptable
flaw Recklessness
Sniper Olav Heglund Rebels, Navy (NEMESIS)

Olav Heglund is a seasoned sniper and one loyal member of rebel Commander Fitz Gorr’s inner circle.

3
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
3
Presence
5
Soak
17
Wound
17
Strain
Defence
0
M
0
R
Skills:
Ranged [Heavy] (ag) 4Ranged [Light] (ag) 3Gunnery (ag) 3Cool (pr) 3Vigilance (will) 2
Talents:
Adversary 1Dynamic FirePoint Blank 3DeadeyePrecise Aim
Abilities:
Sniper EyesTrained Killer
Equipment:
Sniper Armor (+2 soak)Modified Sniper rifle (Ranged [Heavy]; Damage 11; Critical 2; Range [Long]; Pierce 2; Accurate 1)ComlinkVibroknife (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)
Rude
desires Love
fear Obscurity
strength Patient
flaw Ignorance
Lieutenant Patricia Butschek Rebels, Navy (RIVAL)

Lieutenant Butschek leads 4 X-Wing, and aspire to make it to the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Fine Tuning 2
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Obsequious
desires
fear
strength Adaptable
flaw Compulsion
Rebel Starfighter Ace Rebels, Navy (RIVAL)

Many pilots who achieve the distinction of ace are hopelessly arrogant and utterly convinced of their own superiority, lending credence to such beliefs. Starfighter aces are the darlings of the Alliance, a tremendous asset in the Galactic Civil War, and all too often, a tremendous annoyance to other members of the Rebellion.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 2Piloting (Space) 3
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Rebel Starfighter Pilot Rebels, Navy (MINION)

Prior to the Battle of Yavin, starfighter pilots were already a celebrated group among the ranks of the Alliance. Pilots are often considered arrogant and coddled by High Command. Whether this perception is true or not, most Alliance pilots are extremely confident to the point of being cocky.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
Major Teodorico Vittorini Rebels, Navy (RIVAL)

Teodorico Vittorini is the second in command in the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Offensive Driving
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Allergic
desires
fear
strength Wise
flaw Recklessness
Admiral Zryv'yhx Rebels, Navy (NEMESIS)

Zryv’yhx is the nemesis of Grand Admiral Barret Marh

desires Safety
fear Nemesis
strength Idealistic
flaw Deception

Rebels/Specforce

SpecForce Infiltrator Rebels, Specforce (RIVAL)

The special forces branch of the Alliance military is simply known as the SpecForce, and its troops are seen as the most dangerous and capable of all Rebel soldiers.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
13
Wound
-
Strain
Defence
0
M
0
R
Skills:
Melee 2Perception 1Ranged (Light) 2Skulduggery 2Stealth 3
Talents:
Adversary 1Stalker 2
Abilities:
ShadowedSwipe 1
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Reinforced Blast Vest (+2 soak)Encrypted Comlink
SpecForce Trooper Rebels, Specforce (MINION)

The special forces branch of the Alliance military is simply known as the SpecForce, and its troops are seen as the most dangerous and capable of all Rebel soldiers.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Melee, Ranged (Heavy), Vigilance
Abilities:
Quick Positioning
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged]))Blast Vest (+1 Soak)

Starlight Industries

Raymond Fremder Starlight Industries, Smuggler (RIVAL)

Raymond, also known as Raymond L’impitoyable, was a pirate smuggler in the Captain Naarlock organization; he deserted when Dargon Starlight recruited him. He is now an employee of Starlight Industries, doing Dargon’s biddings.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
3
Presence
3
Soak
12
Wound
12
Strain
Defence
0
M
0
R
Skills:
Cool 1Ranged (light) 2Ranged (Heavy) 1Charm 2Deception 2Skulduggery 2Piloting 3Streetwise 2Vigilance 1Melee 1
Talents:
Adversary 1Skilled Jockey 2
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibrosword (Melee; Damage +2[4]; Critical 2; Range [Engaged]; Pierce 2, Vicious 1, Defensive 1)Blast Vest (+1 Soak)

Starlight Industries/Smuggler

Raymond Fremder Starlight Industries, Smuggler (RIVAL)

Raymond, also known as Raymond L’impitoyable, was a pirate smuggler in the Captain Naarlock organization; he deserted when Dargon Starlight recruited him. He is now an employee of Starlight Industries, doing Dargon’s biddings.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
3
Presence
3
Soak
12
Wound
12
Strain
Defence
0
M
0
R
Skills:
Cool 1Ranged (light) 2Ranged (Heavy) 1Charm 2Deception 2Skulduggery 2Piloting 3Streetwise 2Vigilance 1Melee 1
Talents:
Adversary 1Skilled Jockey 2
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibrosword (Melee; Damage +2[4]; Critical 2; Range [Engaged]; Pierce 2, Vicious 1, Defensive 1)Blast Vest (+1 Soak)

Taga the Hutt

Aqualish Thug Generic,  (MINION)

Aqualish are physically powerful and very prone to violence as a means of resolving even the mildest dispute.

3
Brawn
2
Agility
2
Intellect
2
Cunning
1
Willpower
1
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Brawl, Coercion, Melee, Ranged (Light)
Equipment:
Blaster pistol (Ranged (Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Brass knuckles (Brawl; Damage 4; Critical 4; Range: Engaged; Disorient 3)
Barabel Enforcer Generic,  (RIVAL)

A step up from a simple thug, an enforcer is a bit more trained and intelligent in the application of brute force

4
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
1
Presence
5
Soak
16
Wound
-
Strain
Defence
0
M
0
R
Skills:
Ranged (Heavy) 1Melee 2Perception 1Survival 2Vigilance 1
Equipment:
Blaster Carabine (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Medium]; Stun Setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged])

Utopia

Administrator Blinn Utopia,  (NEMESIS)

Blinnmâtoe-Stiwruq is the administrator of Utopia; the cube-shaped pleasure station.

2
Brawn
1
Agility
3
Intellect
2
Cunning
3
Willpower
4
Presence
4
Soak
12
Wound
13
Strain
Defence
0
M
0
R
Skills:
Negotiate 4Charm 2Cool 1Deception 1Streetwise (cun) 3Underworld 3Outer Rim 3Xenology 3Education 3Core World 3
Talents:
Adversary 1EnduringNobody's Fool 1
Equipment:
ComlinkDatapadRobes (+1 soak)

Voiceless One

Order of the Balance Temple Stone Guardian Voiceless One,  (RIVAL)

Satues of ancient guardians, protecting the artifact room of the Order of the Balance deep underground Temple, located in the forgotten city.

5
Brawn
3
Agility
2
Intellect
2
Cunning
1
Willpower
1
Presence
7
Soak
10
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 2Brawl 3Melee 2Perception 2Vigilance 2
Talents:
Durable 2
Abilities:
Droid
Equipment:
Stone Sword (Melee; Damage 9; Critical 4; Range [Engaged]; Cortosis, Concusive 1)Stone Fists (Brawl; Damage 8; Critical 4; Range [Engaged]; Cortosis, Concusive 1)Cortosis chassis (+2 soak, Cortosis)'GuardTech' passive sensor suite (allow the droid to see in dim and dark conditions and hear sounds far above and below a human's range of hearing; add [BO] to Vigilance checks)
Shawn Shays Voiceless One,  (NEMESIS)

Shawn’s Lightsaber Pike has an Extended Hilt mod that adds +1 damage; on the other end is a blaster rifle. There are two entries in the gear section to make it easier, but that the same piece of gear. Same goes with the Cumbersome 3; that’s for both combined.

4
Brawn
3
Agility
3
Intellect
3
Cunning
4
Willpower
5
Presence
8
Soak
24
Wound
23
Strain
Defence
2
M
2
R
Skills:
Athletics 2Brawl 2Charm 2Coercion 2Cool 2Deception 2Discipline 3Leadership 2Lightsaber 4Knowledge (All) 2Perception 3Piloting (Planetary) 2Ranged (Light) 3Ranged (Heavy) 3Stealth 3Vigilance 2
Talents:
Adversary 3Force Rating 3Parry 5Reflect 5Reflect (Improved)DeflectionDraw CloserDrive BackScathing Tirade (Improved)Comrades in Arms (Improved)
Abilities:
Force Power: Voiceless One's InfluenceForce Power: Voiceless One's ControlVoiceless Ones Telepathic LinkVoiceless Ones Upload LinkDouble InitiativeShawn's Combat Armor Integrated MedPak
Equipment:
Shawn's Pike Rifle (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Stun setting, Accurate 1, Cumbersome 3)Shawn's Dark Red Lightsaber Pike (Lightsaber; Damage 7; Critical 2; Range [Engaged]; Breach 1, Cumbersome 3, Defensive 1, Sunder)Shawn's Armor and Cloak (+2 soak, +1 defense) - Episode 12Shawn's Combat Armor (+4 soak, +2 defense, Cortosis) - Episode 13
Lacking empathy
desires Justice
fear Nemesis
strength Spiritual
flaw Intolerance
Voiceless One Protector Voiceless One,  (RIVAL)

A Voiceless One body guard soldier dressed with a military uniform, a Ceremonial Combat Armor, and holding a Ceremonial Blaster rifle in his hand. These fighter are specially trained to protect other high profile officers.

3
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
5
Soak
12
Wound
-
Strain
Defence
1
M
1
R
Skills:
Brawl 3Coercion 2Cool (pr) 3Discipline 3Ranged (Heavy) 2Vigilance 3
Talents:
Body Guard 2
Abilities:
Voiceless Ones Telepathic LinkVoiceless Ones Upload Link
Equipment:
Ceremonial Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Ceremonial Combat Armor (+2 soak, +1 defense)Binders
Voiceless One Shadow Trooper Voiceless One,  (RIVAL)

The Shadow Troopers are geared with some of the most advanced stealth tech in the galaxy, built by the Voiceless Ones. They are elite soliders with extra training, coordinating their attack using their bioware-like communication devices.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Melee 1Perception 1Ranged (Heavy) 3Skulduggery 2Stealth 3
Talents:
Adversary 1Stalker 2
Abilities:
ShadowedShadow Trooper Stealth ArmorVoiceless Ones Telepathic LinkVoiceless Ones Upload Link
Equipment:
Shadow Trooper Blaster Rifle (Ranged [Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Accurate 1, Cumbersome 3)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Shadow Trooper Stealth Armor (+1 soak)
Voiceless One Soldier Voiceless One,  (MINION)

A common soldier dressed with a military uniform, a padded armor, holding a Blaster rifle in his hand.

3
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
5
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Athletics, Melee, Ranged (Heavy), Vigilance
Abilities:
Voiceless Ones Telepathic LinkVoiceless Ones Upload Link
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Padded Armor (+2 soak)Utility beltExtra reloads