More info to come…
A PC could want to build a spy network, allowing him to access information that he could not otherwise, or send his spies on specific missions. Here are the initial rules.
|Min Rank||CR Cost||Description|
|3||1||Create a spy network|
|-||1||Improve a spy network|
Spy network base mechanics
Spy network improvements
These are old guidelines about CR rewards; stuff should be migrated elsewhere.
|any||Elite soldier squadron: 8 minions (soldiers) + 1 rivals (squad leader/sergeant)||1|
|any||Personal Starfighter, light freighter||1|
|3+||Starship Squadron: 11 minions (pilots) + 1 rivals (Wing Commander)||1|
|5+||Nemesis (follow the rule of PC creation, then add
|5+||Corvette or Gunship||1 per player in the team|
|7+||Elite Starship Squadron: 9 minions (pilots) + 2 rivals (aces) + 1 nemesis (Wing Commander)||1|
|9+||Cruiser||1 per player in the team|
|12+||Small Battleship (example: Victory-Class Star Destroyer)||1+ per player in the team|
|15+||Battleship (example: Imperial I-Class Star Destroyer)||1+ per player in the team|
|23+||Big Battleship (example: Praetor Mark II-class battlecruiser)||1+ per player in the team|
|35+||Huge Battleship and battle stations (example: Super Star Destroyer)||1+ per player in the team|
|45+||Unique project (like building a Death Star or something)||1+ per player in the team|
- 1 The XP related to NPCs are simple guides; a player or a GM could choose a NPC from a book and modify it a bit. Everything is at the discretion of the GM. The GM should consider that the higher CR, the stronger the NPC.
- *All starship comes in fully crewed and equipped with standard equipment.