More info to comeā€¦

Spy Network

A PC could want to build a spy network, allowing him to access information that he could not otherwise, or send his spies on specific missions. Here are the initial rules.

Min Rank CR Cost Description
3 1 Create a spy network
- 1 Improve a spy network

Spy network base mechanics

TBD

Spy network improvements

Name Effects
TBD TBD

Rewards (OLD/TEMP)

These are old guidelines about CR rewards; stuff should be migrated elsewhere.

Required Rank Rewards* Cost
any Elite soldier squadron: 8 minions (soldiers) + 1 rivals (squad leader/sergeant) 1
any Personal Starfighter, light freighter 1
3+ Starship Squadron: 11 minions (pilots) + 1 rivals (Wing Commander) 1
5+ Nemesis (follow the rule of PC creation, then add 40xp * CR used)1 1
5+ Corvette or Gunship 1 per player in the team
7+ Elite Starship Squadron: 9 minions (pilots) + 2 rivals (aces) + 1 nemesis (Wing Commander) 1
9+ Cruiser 1 per player in the team
12+ Small Battleship (example: Victory-Class Star Destroyer) 1+ per player in the team
15+ Battleship (example: Imperial I-Class Star Destroyer) 1+ per player in the team
23+ Big Battleship (example: Praetor Mark II-class battlecruiser) 1+ per player in the team
35+ Huge Battleship and battle stations (example: Super Star Destroyer) 1+ per player in the team
45+ Unique project (like building a Death Star or something) 1+ per player in the team
  • 1 The XP related to NPCs are simple guides; a player or a GM could choose a NPC from a book and modify it a bit. Everything is at the discretion of the GM. The GM should consider that the higher CR, the stronger the NPC.
  • *All starship comes in fully crewed and equipped with standard equipment.