This is an untested work in progress.

This page list all Team Presence Talents available.

For more info about the rules, see Imperial Troops Deployment Rules.


Tier 1

Fast and furious

Tier: 1

Activation: Passive

Ranked: No

Prerequisite: Any piloting skill rank 2 or more</header>

You are always the first to jump into a cockpit then into battle! Pilots love that about you and tend to follow you into battle easily for that.

The PC can add to its next Team Presence check related to controlling navy assets. Can only be used once per game session.

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Leading by example

Tier: 1

Activation: Passive

Ranked: No

Prerequisite: Any weapon skill rank 2 or more</header>

You are always in front of the troops, charging into battle! Soldiers love that about you and tend to follow you into battle easily for that.

The PC can add to its next Team Presence check related to controlling army assets. Can only be used once per game session.

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Life Hacker

Tier: 1

Activation: Passive

Ranked: Yes

Prerequisite: Mechanics skill rank 2 or more</header>

You are good at repairing stuff and helping people, like duct-taping a hyperspace relay or some other weird shortcuts that make some guy happy; and, for some reason, it is always working (well almost). For that perk you often end up trading help for gear; you don’t know why but it is working well (until your fix get unfixed, but at that time, it is not your fault anymore, right?). Anyway, you see this as a positive contribution to the New Order: we are as strong as our weakest link!

The PC can spend some time fixing some things for some NPC in exchange for borrowing some piece of equipment. It could be a weapon, an armor, a weird massive tool that no one cares about but that is hard to get out of the garrison or what not. The GM and the PC should try to make something that makes sense happen. The GM should reject any nonsense!

The PC can add per rank of Life Hacker to his Team Presence check required to acquire the piece of equipment he wants to borrow. Can only be used once per game session.

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Squadron Leader

Tier: 1

Activation: Passive

Ranked: Yes

Prerequisite: Any piloting skill rank 2 or more</header>

You always wished to make it to the academy, maybe you even did, but in the end, you were better out of the Ties. That never stopped you from learning all that needed to be known to be an effective squad leader though!

The PC can add to all combat check made by Tie Fighters under his command for one round. Can only be used once per rank per encounter.

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Stormtrooper Admirer

Tier: 1

Activation: Passive

Ranked: Yes

Prerequisite: Any weapon skill rank 2 or more</header>

You were not destined to be a Stormtrooper, but you admire them, there blind loyalty, their force of character (i.e., always following orders) and their dedication to the New Order. That motivated you to learn all of the Stormtrooper corps basics, allowing you to effectively command multiple Stormtroopers as if they were only one!

The PC can add to all combat check made by Stormtroopers under his command for one round. Can only be used once per rank per encounter.

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Tier 2

Ground Finale

Tier: 2

Activation: Passive

Ranked: Yes

Prerequisite: Stormtrooper Admirer or Leading by example</header>

You studied ground combat tactics a lot, but I mean A LOT! You are good at anticipating enemies moves, and for this reason, you always end up a step or two ahead of your opponents.

The PC can add the Adversary 1 (per Ground Finale rank) talent to up to one Stormtrooper squad per two Team Contribution Rank (rounded down) for one round per rank in Ground Finale. Can only be used once per game session.

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Space Tactician

Tier: 2

Activation: Passive

Ranked: Yes

Prerequisite: Squadron Leader or Fast and furious</header>

You studied space tactics a lot, but I mean A LOT! You are good at anticipating enemies moves, and for this reason, you always end up a step or two ahead of your opponents.

The PC can add the Adversary 1 (per Space Tactician rank) talent to up to one Tie Fighter squad per two Team Contribution Rank (rounded down) for one round per rank in Space Tactician. Can only be used once per game session.

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The Bully

Tier: 2

Activation: Passive

Ranked: Yes

Prerequisite: Leadership skill rank 2 or more</header>

You are good at it, they know it, that’s it! Get the fuck out of the way now! And you! Follow me!

The PC can upgrade one dice per rank of The Bully when doing Team Presence check.

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Tier 3

Aces

Tier: 3

Activation: Passive

Ranked: No

Prerequisite: Space Tactician</header>

For some reason, every time you seek help from the navy, you end up with some elite forces serving you. Maybe that’s just pure luck, but you prefer to think of it as a reward from your hard earned dedication to the New Order!

Allow the PC to upgrade up to one NPC per 3 Team Contribution Rank to ace (rounded down).

An ace has better gear and better training. An ace must be from the Navy Corps. You can upgrade a Minion to a Rival, add the Adversary 1 talent and recalculate Wound Threshold. This stack with other Adversary talents. Optionally, you can upgrade its equipment as long as it makes sense (GM discretion is advised). His ship could also be upgraded or be an experimental fighter of some sort. Any other upgrade, allowed by the GM, can be applied; use your imagination here!

Option: use an existing rival and change it a little or mix a rival with a minion. Other Idea: save those NPCs and reuse them later…

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Commandos

Tier: 3

Activation: Passive

Ranked: No

Prerequisite: Ground Finale</header>

For some reason, every time you seek help from the army, you end up with some elite forces serving you. Maybe that’s just pure luck, but you prefer to think of it as a reward from your hard earned dedication to the New Order!

Allow the PC to upgrade up to one NPC per 3 Team Contribution Rank to commando (rounded down).

A commando has better gear and better training. A commando must be from the Army Corps. You can upgrade a Minion to a Rival, add the Adversary 1 talent and recalculate Wound Threshold. This stack with other Adversary talents. Optionally, you can upgrade its equipment as long as it makes sense (GM discretion is advised). Any other upgrade, allowed by the GM, can be applied; use your imagination here!

Idea: use an existing rival and change it a little or mix a rival with a minion. Other Idea: save those NPCs and reuse them later…

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Tier 66

More to come

Tier: 66

Activation: Passive

Ranked: Yes