Erl Jandro, Lieutenant (rival)

Erl Jandro is the second in command of an imperial TIE squadron, working to become a squad leader himself.

2
brawn

4
agility

3
intellect

3
cunning

2
willpower

2
presence

soak
2

wounds
12

strain
-

0 | 0
Gunnery 3
Piloting (Space) 3
Leadership 1
Knowledge (Warfare) 1
Charm 2
Squadron Leader II
Can control a minion group and use up to two of them, upgrading a skill check twice (once per turn).
Moral Booster
Once per encounter, after making a joke, can flip a story point, roll a simple (-) Charm check and heal his wingmans. Each heals 1 hull threshold, each heals 1 system strain, and each can “respawn” a defeated wingman.
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)
Flight suit
Sensory augmentation package (add to any Perception checks made by the character).