Fitz Gorr, Commander (nemesis)
2
brawn
3
agility
4
intellect
4
cunning
3
willpower
4
presence
soak
3
wounds
18
strain
22
0 | 0
Discipline (will) 3
Knowledge (Warfare) 3
Leadership (pr) 3
Ranged (Heavy) 2
Ranged (light) 3
Perception (cun) 3
Vigilance (will) 2
Adversary 2
Upgrade difficulty of all combat checks against this target twice.
Command 2
Add to Leadership checks; affected targets add to Discipline checks for the next 24 hours.
Leader
All subordinates within medium range add to all Discipline checks
Tactical Direction
May spend a maneuver to direct one minion group within medium range. The group may make an immediate free maneuver or adds one Boost die to its next check
Overwhelming Fire
May perform a maneuver to direct one minion group within medium range. The group may perform an immediate free combat check action.
Blaster Carabine (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Medium]; Stun Setting)
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)
Blast Vest (+1 Soak)
Comlink