Alexandros Haff, Body Guard (nemesis)

Alexandros Haff

Alexandros Haff is one of the two loyal bodyguards of the rebel Commander Fitz Gorr.

motivationpersonality: Hates droids
desires - Fame
Your character seeks the limelight and wants to be famous. They pursue anything that can garner attention and praise.
fear - Isolation
Your character fears being isolated from other people and being doomed to live and die alone. Maybe this drives them to seek out relationships with anyone and everyone, even when a relationship is unpleasant or unhealthy.
strength - Idealistic
What ideals your character believes in are up to you, but to your character, those ideals are nothing short of sacred. Your character may feel that everyone should live up to those same ideals (and may be disappointed when people don’t), or they may be content to meet the standards they have set for themself.
flaw - Ignorance
Your character lacks a basic knowledge base or understanding of a society’s norms. This may be due to your character’s upbringing or their recent travel to another area of the world. This could be more than just being “uneducated”; at some level, your character may be willfully ignorant.
characteristics
4
brawn
4
agility
2
intellect
3
cunning
3
willpower
2
presence
attributes
soak
8
wounds
20
strain
16
1 | 1
skills
Discipline (will) 3
Resilience (br) 3
Ranged [Heavy] (ag) 3
Melee (br) 3
Cool (pr) 2
Vigilance (will) 2
talents
Adversary 1

Upgrade difficulty of all combat checks against this target once.

Body Guard 2 (Supreme)

Once per round, your character may suffer a number of strain no greater than their ranks in Body Guard to use this talent. Choose a number of engaged characters up to ranks in Resilience, until the end of your character’s next turn, upgrade the difficulty of all combat checks targeting that ally a number of times equal to the strain suffered.

Body Guard (Improved)

Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.

Forgot to Count?

When an opponent makes a ranged combat check, you can spend from that check to use this talent to cause their weapon to run out of ammo (see page 104), as long as the weapon can normally run out of ammunition.

abilities
Shield Projector

Maneuver to activate or deactivate; while active, gains defense 2 and upgrades the difficulty of all combat attacks targeting the character once, but the character cannot use the Move maneuver.

Shielded

Require Shield Projector to be active. Once per encounter, make an Average () Discipline Check. If successful, your character plus one ally per within short range behind the shield gains +1 defense for the remainder of the encounter. Effects end if the initial conditions are not meet anymore.

Improved Covering Fire

When allied minion groups within short range perform the Covering Fire maneuver, they add +2 ranged defense instead.

equipment
Bodyguard Armor (+3 soak)
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)
Comlink
Vibroknife (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)
Initial Seed: 388171