Alexandros Haff is one of the two loyal bodyguards of the rebel Commander Fitz Gorr.
Upgrade difficulty of all combat checks against this target once.
Once per round, your character may suffer a number of strain no greater than their ranks in Body Guard to use this talent. Choose a number of engaged characters up to ranks in Resilience, until the end of your character’s next turn, upgrade the difficulty of all combat checks targeting that ally a number of times equal to the strain suffered.
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
When an opponent makes a ranged combat check, you can spend from that check to use this talent to cause their weapon to run out of ammo (see page 104), as long as the weapon can normally run out of ammunition.
Maneuver to activate or deactivate; while active, gains defense 2 and upgrades the difficulty of all combat attacks targeting the character once, but the character cannot use the Move maneuver.
Require Shield Projector to be active. Once per encounter, make an Average () Discipline Check. If successful, your character plus one ally per within short range behind the shield gains +1 defense for the remainder of the encounter. Effects end if the initial conditions are not meet anymore.
When allied minion groups within short range perform the Covering Fire maneuver, they add +2 ranged defense instead.