Episode 9: Phantom Operation - Space Board

Rush (Rebels)
Commander Alyssa Rush Esterly Rebels, Navy (NEMESIS)

Many pilots who achieve the distinction of ace are hopelessly arrogant and utterly convinced of their own superiority, lending credence to such beliefs. Starfighter aces are the darlings of the Alliance, a tremendous asset in the Galactic Civil War, and all too often, a tremendous annoyance to other members of the Rebellion.

2
Brawn
5
Agility
3
Intellect
4
Cunning
4
Willpower
4
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 4Gunnery 4Piloting (Space) 5Vigilance 2Perception 3Knowledge (Warfare) 3Leadership 3Ranged (Heavy) 3Ranged (Light) 3
Talents:
Barrel RollMaster PilotTricky Target
Abilities:
Squadron Leader IIISuperhuman Reflexes
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Snooty
desires Vengeance
fear Humiliation
strength Independent
flaw Recklessness
Rush's A-WingRZ-1 Light Interceptor

Physical Countermeasures: Add to all Gunnery checks made using missiles, rockets, or torpedoes targeting the ship. At GM discretion, an attacker may spend or to deplete the flares, chaff, or anti-warhead missiles until the end of the encounter.

3/2
silhouette
6
speed
4
handling
1
massive
Defense
1,-,-,0
Fore/Port/Starboard/Aft
8
Hull
3
Armor
10
Strain
Forward-mounted light laser cannons
Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1
Forward-mounted concussion missile launchers
Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Blast 4; Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1
Special Equipment
Miradyne Ltd. 4X-Phantom Sensor Jammer. Blocks all sensors within range, counting its ship or vehicle's silhouette as one smaller when being fired at. Immediately notifies all ships in a star system, or within one hundred kilometers if planetside, to the ship or vehicle's existence.
Rebel Starfighter Pilot Rebels, Navy (MINION)

Prior to the Battle of Yavin, starfighter pilots were already a celebrated group among the ranks of the Alliance. Pilots are often considered arrogant and coddled by High Command. Whether this perception is true or not, most Alliance pilots are extremely confident to the point of being cocky.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
A-WingRZ-1 Light Interceptor

The A-wing light interceptor is the fastest and the rarest fighter in the Alliance arsenal. The RZ-1 is an evolution of the R-22 Spearhead and the Clone Warsera Delta-7 light interceptor. It is a lightweight, lightlyarmed fighter capable of incredible straight-line speed as well as superior maneuverability. The A-wing is deployed to engage Imperial fast movers with its laser cannons and to harry smaller capital ships with concussion missiles.

3
silhouette
6
speed
3
handling
Defense
1,-,-,0
Fore/Port/Starboard/Aft
6
Hull
2
Armor
6
Strain
Forward-mounted light laser cannons
Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1
Forward-mounted concussion missile launchers
Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Blast 4; Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1
Special Equipment
Miradyne Ltd. 4X-Phantom Sensor Jammer. Blocks all sensors within range, counting its ship or vehicle's silhouette as one smaller when being fired at. Immediately notifies all ships in a star system, or within one hundred kilometers if planetside, to the ship or vehicle's existence.
Vittorini (Rebels)
Major Teodorico Vittorini Rebels, Navy (RIVAL)

Teodorico Vittorini is the second in command in the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Offensive Driving
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Allergic
desires
fear
strength Wise
flaw Recklessness
A-WingRZ-1 Light Interceptor

The A-wing light interceptor is the fastest and the rarest fighter in the Alliance arsenal. The RZ-1 is an evolution of the R-22 Spearhead and the Clone Warsera Delta-7 light interceptor. It is a lightweight, lightlyarmed fighter capable of incredible straight-line speed as well as superior maneuverability. The A-wing is deployed to engage Imperial fast movers with its laser cannons and to harry smaller capital ships with concussion missiles.

3
silhouette
6
speed
3
handling
Defense
1,-,-,0
Fore/Port/Starboard/Aft
6
Hull
2
Armor
6
Strain
Forward-mounted light laser cannons
Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1
Forward-mounted concussion missile launchers
Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Blast 4; Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1
Special Equipment
Miradyne Ltd. 4X-Phantom Sensor Jammer. Blocks all sensors within range, counting its ship or vehicle's silhouette as one smaller when being fired at. Immediately notifies all ships in a star system, or within one hundred kilometers if planetside, to the ship or vehicle's existence.
Rebel Starfighter Pilot Rebels, Navy (MINION)

Prior to the Battle of Yavin, starfighter pilots were already a celebrated group among the ranks of the Alliance. Pilots are often considered arrogant and coddled by High Command. Whether this perception is true or not, most Alliance pilots are extremely confident to the point of being cocky.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
Butschek (Rebels)
Lieutenant Patricia Butschek Rebels, Navy (RIVAL)

Lieutenant Butschek leads 4 X-Wing, and aspire to make it to the Acers squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 3Gunnery 4Piloting (Space) 4
Talents:
Fine Tuning 2
Abilities:
Squadron Leader III
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitAstromech droid
Obsequious
desires
fear
strength Adaptable
flaw Compulsion
X-WingT-65B Multi-Role Starfighter

Incom’s T-65B X-wing is the Rebel Alliance’s primary force projection starfighter. A powerful, capable, easy to fly starfighter, the X-wing combines speed and hitting power into a potent package. X-wings are a true multi-role fighter, extremely effective in numerous missions from reconnaissance to attack to ship-to-ship dogfighting.

3
silhouette
5
speed
1
handling
Defense
1,-,-,1
Fore/Port/Starboard/Aft
10
Hull
3
Armor
10
Strain
S-foil-mounted medium laser cannons
Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3
Forward-mounted proton torpedo launchers
Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 6, Linked 1, Slow-Firing 1
Rebel Starfighter Pilot Rebels, Navy (MINION)

Prior to the Battle of Yavin, starfighter pilots were already a celebrated group among the ranks of the Alliance. Pilots are often considered arrogant and coddled by High Command. Whether this perception is true or not, most Alliance pilots are extremely confident to the point of being cocky.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
H-WingGTS-A2 Long-range Strike Starfighter

A follow-up to Koensayr’s wildly successful Y-wing starfighter, the BTS-A2 H-wing is a heavily armed and armored, three-man fighter designed for long-range strike and interdiction missions.

3
silhouette
3
speed
-2
handling
Defense
2,-,-,1
Fore/Port/Starboard/Aft
15
Hull
4
Armor
12
Strain
Turret-mounted medium laser cannon
Fire Arc All; Damage 6; Critical 5; Range [Close]
Forward-mounted twin light ion cannons
Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1
Forward-mounted proton torpedo launchers
Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 12, Linked 1, Slow-Firing 1
Jenssar's Squadron
Second Lieutenant Emlyn Macmorran Empire, Navy (RIVAL)

Emlyn Macmorran is a talented imperial TIE pilot, flying in Erl Jandro’s squadron.

2
Brawn
4
Agility
2
Intellect
3
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1
Abilities:
Squadron Leader IICoordinated Assignations
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Bad odor
desires
fear
strength Patient
flaw Timid
Lieutenant Erl Jandro Empire, Navy (RIVAL)

Erl Jandro is the second in command of an imperial TIE squadron, working to become a squad leader himself.

2
Brawn
4
Agility
3
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 3Piloting (Space) 3Leadership 1Knowledge (Warfare) 1Charm 2
Abilities:
Squadron Leader IIMoral Booster
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
Conniving
desires
fear
strength Witty
flaw Anger
Tie Pilot Empire, Navy (MINION)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
TIE InterceptorTIE/in

The Imperial Navy’s TIE/in light interceptor is one of the most feared fighter craft in the Empire’s arsenal. These fighters are reserved for the finest pilots in the Imperial Navy.

3
silhouette
6
speed
3
handling
Defense
0
Fore/Port/Starboard/Aft
6
Hull
2
Armor
10
Strain
Wingtip-mounted medium laser cannons
Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3