Episode 9: Phantom Operation - Gaoler Board

New Order
K4-S Jailor Droid Empire, Stormtrooper (RIVAL)

K4-S Jailor Droid are a specialized version of the K4 Security Droid aiming at containing prisoneers.

2
Brawn
3
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
3
Soak
12
Wound
-
Strain
Defence
2
M
1
R
Skills:
Melee 2Ranged (Light) 3Vigilance 2
Talents:
Heightened Awareness
Abilities:
Droid
Equipment:
Armored Plating (+1 soak; +1 defense)Built-in blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range (Medium); Stun Setting)Security Staff (Melee; Damage 4; Critical 2; Range (Engaged); Defensive 1, Disorient 2, Pierce 2)Snare Launcher (Ranged [Light]; Damage 0; Critical -; Range (Short); Ensnare 5, Limited Ammo 1)
Stormtrooper Sergent Empire, Stormtrooper (RIVAL)

Stormtroopers who survive engagements with high marks are promoted to the position of sergeant. Typically this involves command of a single squadron.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 2Discipline 2Leadership 3Melee 2Ranged (Heavy) 2Ranged (Light) 2Resilience 2Vigilance 2
Talents:
Adversary 1
Abilities:
Tactical Direction
Equipment:
Heavy blaster rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Vibroknife (Melee; Damage 4; Critical 2; Engaged; Pierce 2, Vicious 1)2 Frag Grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloads
Stormtrooper Empire, Stormtrooper (MINION)

There is no greater symbol of the Emperor’s New Order than the elite stormtrooper legions that enforce his will without remorse, mercy, or compassion. The featureless helmets, the uniformity of their armor, and the sheer number of them advancing without care for the losses they sustain, all contribute to their intractable image. The details of the Clone Wars have been long forgotten by the majority of the galaxy’s denizens. As a result, there are precious few who associate the terrifying modern stormtroopers with the once-heroic clone troopers who waged that conflict on behalf of the Galactic Republic.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
5
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Athletics, Discipline, Melee, Ranged (Heavy)
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloadsIndividuals or groups of two may be armed with light repeating blasters with slings (Ranged [Heavy]; Damage 11; Critical 3; Range [Long]; Auto-fire, Cumbersome 4, Pierce 1)
Rebels
SpecForce Infiltrator Rebels, Specforce (RIVAL)

The special forces branch of the Alliance military is simply known as the SpecForce, and its troops are seen as the most dangerous and capable of all Rebel soldiers.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
13
Wound
-
Strain
Defence
0
M
0
R
Skills:
Melee 2Perception 1Ranged (Light) 2Skulduggery 2Stealth 3
Talents:
Adversary 1Stalker 2
Abilities:
ShadowedSwipe 1
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Reinforced Blast Vest (+2 soak)Encrypted Comlink
SpecForce Trooper Rebels, Specforce (MINION)

The special forces branch of the Alliance military is simply known as the SpecForce, and its troops are seen as the most dangerous and capable of all Rebel soldiers.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Melee, Ranged (Heavy), Vigilance
Abilities:
Quick Positioning
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged]))Blast Vest (+1 Soak)
Brewinger's Crew
Brewinger's Hunter EdG, Bounty Hunter (RIVAL)

Bounty Hunters that survived their rookie phase and that are now employed by Brewinger.

3
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
5
Soak
15
Wound
-
Strain
Defence
0
M
0
R
Skills:
Cool 1Brawl 1Coercion 1Coordination 1Ranged (Heavy) 2Survival 2Vigilance 1
Talents:
Adversary 1
Abilities:
Heavy Plinker
Equipment:
Heavy Blaster Rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Laminate Armor (+2 soak)
Apprentice Hunter EdG, Bounty Hunter (MINION)

The number of certified and licensed bounty hunters in the galaxy is utterly dwarfed by the number of those who seek to become certified and licensed.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Heavy Clothing (+1 soak)
Naarlock's Pirates
Briggs The Ghost Hatzenbuhler Pirates, Naarlock (NEMESIS)

Briggs Hatzenbuhler also known as « The Ghost », is one of the high ranking members of the Naarlock’s pirate crew. He is reknown to pack a punch!

4
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
3
Presence
6
Soak
28
Wound
16
Strain
Defence
1
M
1
R
Skills:
Brawl 3Coercion 3Cool 3Coordination 2Deception 3Discipline 3Leadership 2Ranged (Light) 3Ranged (Heavy) 4Melee 5Resilience 2Skulduggery 3Stealth 4
Talents:
Adversary 2Feral Strength 4KnockdownDynamic FirePoint Blank 3
Abilities:
Pirate LeaderGhostingSwipe 1
Equipment:
Ghost's Heavy Blaster Rifle (Ranged [Heavy]; Damage 12; Critical 2; Range [Long]; Auto-fire, Cumbersome 4, Sunder)Ghost's Vibro-ax (Melee; Damage 11; Critical 1; Range [Engaged]; Pierce 2, Sunder, Vicious 3)Ghost's Pirate Armor (+2 soak, +1 defense; Personal Stealth/Phaser Generator [Upgrade detection check twice when stealth; Upgrade difficulty of all combat checks against this target once]; Sound suppressor [Add [BO] to Stealth checks])Utility beltSunder: [AD] to activate, can be triggered even if the attack missed; see Genesys Core p.88-89
Silent
desires Justice
fear Failure
strength Curious
flaw Compulsion
Pirate Commando Pirates, Naarlock (RIVAL)

Captain Naarlock’s pirates commandos!

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
4
Soak
12
Wound
-
Strain
Defence
1
M
1
R
Skills:
Cool 2Melee 1Ranged (Light) 2Ranged (Heavy) 2Perception 2Stealth 1Streetwise 2Survival 2
Talents:
Quick DrawTODO
Equipment:
DX-2 Disruptor* Pistol (Ranged [Light]; Damage 10; Critical 2; Range [Short]; Vicious 4)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Pirate Commando Armor (+2 soak, +1 defense)Utility belt**Disruptor**: Whenever a victim is hit by a disruptor, any Critical Hit results in a "Crippled" effect unless the roll would result in an even more grievous injury.
Pirate Incinerator Pirates, Naarlock (RIVAL)

A big guy with a frightening flamethrower!

4
Brawn
3
Agility
1
Intellect
1
Cunning
2
Willpower
2
Presence
6
Soak
14
Wound
-
Strain
Defence
1
M
1
R
Skills:
Athletics 2Brawl 2Coercion 2Cool 2Gunnery 2Ranged (Heavy) 2Perception 2Streetwise 2
Abilities:
Coercive Dissuasion
Equipment:
CZ-28 Flamestrike (Gunnery; Damage 9; Critical 2; Range [Short]; Burn 3; Blast 9; Cumbersome 3; Vicious 2; Two-Handed)Vibroknife (Melee; Damage 5; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Pirate Commando Armor (+2 soak, +1 defense)Utility belt
Pirate Swarm Pirates, Naarlock (MINION)

Captain Naarlock’s pirates swarm!

2
Brawn
3
Agility
1
Intellect
2
Cunning
1
Willpower
2
Presence
4
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Cool, Ranged (Heavy)
Equipment:
Blaster Rifle (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Long]; Stun Setting)Vibroknife (Melee; Damage 3; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)Padded Armor (+2 soak)