2021 EotE - OnTestTuCa - One Shot - 2021 EotE - OnTestTuCa - One Shot

Scène 1 – L’échange
Aqualish Thug Generic,  (MINION)

Aqualish are physically powerful and very prone to violence as a means of resolving even the mildest dispute.

3
Brawn
2
Agility
2
Intellect
2
Cunning
1
Willpower
1
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Brawl, Coercion, Melee, Ranged (Light)
Equipment:
Blaster pistol (Ranged (Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Brass knuckles (Brawl; Damage 4; Critical 4; Range: Engaged; Disorient 3)
Apprentice Hunter EdG, Bounty Hunter (MINION)

The number of certified and licensed bounty hunters in the galaxy is utterly dwarfed by the number of those who seek to become certified and licensed.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
3
Soak
6
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Heavy Clothing (+1 soak)
Barabel Enforcer Generic,  (RIVAL)

A step up from a simple thug, an enforcer is a bit more trained and intelligent in the application of brute force

4
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
1
Presence
5
Soak
16
Wound
-
Strain
Defence
0
M
0
R
Skills:
Ranged (Heavy) 1Melee 2Perception 1Survival 2Vigilance 1
Equipment:
Blaster Carabine (Ranged [Heavy]; Damage: 9; Critical: 3; Range [Medium]; Stun Setting)Combat Knife (Melee; Damage 3; Critical 3; Range [Engaged])
Brewinger EdG, Crime Lord (NEMESIS)

Brew Wilfinger, aka Brewinger, is a crimelord associated to the EdG criminal syndicate.

Scène 2 – Le palais de Taga le Hutt
Scene 3 – Les rues de Nar Shaddaa
Nar Shaadda Security Detail Generic,  (MINION)

Individuals who serve as part of a spaceport security detail possess the same authority as planetary law enforcement, although they have only a portion of the training and are limited solely to the grounds of the spaceport itself.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
4
Soak
4
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged [Light]
Equipment:
Blaster pistol (Ranged (Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)2 stun grenades (Ranged [Light]; Damage 8; Critical -; Range [Short]; Blast 8, Disorient 3, Limited Ammo 1, Stun Damage)Padded Armor (+2 soak)
K4 Security Droid Empire,  (RIVAL)

K4-S Jailor Droid are a specialized version of the K4 Security Droid aiming at containing prisoneers.

2
Brawn
3
Agility
1
Intellect
1
Cunning
1
Willpower
1
Presence
3
Soak
12
Wound
-
Strain
Defence
2
M
1
R
Skills:
Melee 2Ranged (Light) 3Vigilance 2
Abilities:
Droid
Equipment:
Armored Plating (+1 soak; +1 defense)Built-in blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range (Medium); Stun Setting)Security Staff (Melee; Damage 4; Critical 2; Range (Engaged); Defensive 1, Disorient 2, Pierce 2)
Spaceport Urchin Generic,  (MINION)

A spaceport urchin is a young individual, around ten years old by human standards, that seems to have absolutely nowhere else to go and nothing else to do than loiter around the facility sticking his nose into anything that attracts his attention.

1
Brawn
2
Agility
1
Intellect
3
Cunning
1
Willpower
3
Presence
1
Soak
3
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Skulduggery, Stealth, Streetwise, Survival
Equipment:
Small rocks (Ranged (Light); Damage 1; Critical -; Range (Short); Stun Damage)
Scene 4 – Entrer dans le lab
Genetech Security Detail Generic,  (MINION)

Individuals who serve as part of a spaceport security detail possess the same authority as planetary law enforcement, although they have only a portion of the training and are limited solely to the grounds of the spaceport itself.

3
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
5
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged [Light], Cool
Equipment:
Heavy Blaster Pistol (Ranged [Light]; Damage 7; Critical 3; Ranged [Medium]; Stun Setting)2 stun grenades (Ranged [Light]; Damage 8; Critical -; Range [Short]; Blast 8, Disorient 3, Limited Ammo 1, Stun Damage)Padded Armor (+2 soak)
Scene 5 – Le hangar
Stormtrooper Empire, Stormtrooper (MINION)

There is no greater symbol of the Emperor’s New Order than the elite stormtrooper legions that enforce his will without remorse, mercy, or compassion. The featureless helmets, the uniformity of their armor, and the sheer number of them advancing without care for the losses they sustain, all contribute to their intractable image. The details of the Clone Wars have been long forgotten by the majority of the galaxy’s denizens. As a result, there are precious few who associate the terrifying modern stormtroopers with the once-heroic clone troopers who waged that conflict on behalf of the Galactic Republic.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
5
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Athletics, Discipline, Melee, Ranged (Heavy)
Equipment:
Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun setting)Vibroknife (Melee; Damage 4; Critical 2; Range [Engaged]; Pierce 2, Vicious 1)2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloadsIndividuals or groups of two may be armed with light repeating blasters with slings (Ranged [Heavy]; Damage 11; Critical 3; Range [Long]; Auto-fire, Cumbersome 4, Pierce 1)
Stormtrooper Sergent Empire, Stormtrooper (RIVAL)

Stormtroopers who survive engagements with high marks are promoted to the position of sergeant. Typically this involves command of a single squadron.

3
Brawn
3
Agility
2
Intellect
2
Cunning
3
Willpower
1
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Athletics 2Discipline 2Leadership 3Melee 2Ranged (Heavy) 2Ranged (Light) 2Resilience 2Vigilance 2
Talents:
Adversary 1
Abilities:
Tactical Direction
Equipment:
Heavy blaster rifle (Ranged (Heavy]; Damage 10; Critical 3; Range [Long]; Auto-fire, Cumbersome 3)Vibroknife (Melee; Damage 4; Critical 2; Engaged; Pierce 2, Vicious 1)2 Frag Grenades (Ranged [Light]; Damage 8; Critical 4; Range [Short]; Blast 6, Limited Ammo 1)Stormtrooper armor (+2 soak)Utility beltExtra reloads
Imperial Navy Trooper Empire, Navy (MINION)

Often confused with the rank-and-file of the Imperial Army, much to the consternation of both groups, Naval troopers fulfill essentially the same purpose for the Imperial Navy. Standard duties for naval troopers include the supervision of any and all prisoners aboard a vessel, simple guard duty, escort details for important guests, and boarding actions against enemy vessels.

2
Brawn
2
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
3
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Perception, Ranged (Light)
Equipment:
Blaster pistol (Ranged [Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Blast vest and helmet (+1 soak)
Lieutenant Dash Tavik Empire, Navy (RIVAL)

Dash Tavik est Lieutenant, chargé de l’inspection des territoires Hutt.

2
Brawn
3
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
3
Soak
11
Wound
-
Strain
Defence
0
M
0
R
Skills:
Discipline 3Ranged (Light) 3Vigilance 2
Talents:
Adversary 1
Abilities:
Tactical Direction
Equipment:
Blaster pistol (Ranged (Light]; Damage 6; Critical 3; Range [Medium]; Stun setting)Heavy uniform clothing (+1 soak)
Impitoyable
desires
fear
strength Idealistic
flaw Intolerance
Scene 6 – La fuite
Tie Pilot Empire, Navy (MINION)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
3
Agility
2
Intellect
2
Cunning
2
Willpower
2
Presence
2
Soak
5
Wound
-
Strain
Defence
0
M
0
R
Skills (group only):
Gunnery, Piloting (Space)
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suit
Tie Ace Empire, Navy (RIVAL)

The pilots produced by the Empire’s starfighter training programs are head-and-shoulders above any other equivalent force in the galaxy.

2
Brawn
4
Agility
2
Intellect
3
Cunning
2
Willpower
2
Presence
2
Soak
12
Wound
-
Strain
Defence
0
M
0
R
Skills:
Gunnery 2Piloting (Space) 2
Equipment:
Light blaster pistol (Ranged [Light]; Damage 5; Critical 4; Range [Medium]; Stun setting)Flight suitSensory augmentation package (add [AD] to any Perception checks made by the character).
TIE FighterTIE/LN

The primary space superiority fighter of the Imperial Navy, the tiny and fragile Twin Ion Engine fighter has been in service for decades. Light, fast, and incredibly nimble, the iconic TIE fighter is a bare-bones, no-non sense fightercraft.

3
silhouette
5
speed
3
handling
Defense
0
Fore/Port/Starboard/Aft
6
Hull
2
Armor
8
Strain
Forward Mounted Medium Laser Cannons
Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1
TIE InterceptorTIE/in

The Imperial Navy’s TIE/in light interceptor is one of the most feared fighter craft in the Empire’s arsenal. These fighters are reserved for the finest pilots in the Imperial Navy.

3
silhouette
6
speed
3
handling
Defense
0
Fore/Port/Starboard/Aft
6
Hull
2
Armor
10
Strain
Wingtip-mounted medium laser cannons
Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3