General Guidelines
- 5 xp per hour played
- 10-30 xp for an episode completion
- 20-50 xp for a story arc completion
This is the only XP that new players joining during the campaign gets.
Presence
- 5 xp per player that attend (per session)
This account for the player’s presence, participation, and his normal-good RP.
Extra
10 xp for exceptional motivation play (once per character’s lifetime) - as per the rules5 xp for great RP or motivation play (once per episode) - as per the rules- 5 xp for exceptional RP or motivation play (once per episode)
- 5 xp for very original or game-changer idea (once per episode)
- 5 xp for interesting or very useful usage of a story points
Extra XP for milestone completions and exceptional roleplay. This should not be given very often, only on rare occasion.
I don’t apply the normal rules (
stroked) because the 5xp is included in the5 xp per player that attend the game session
. Moreover, I don’t mind giving an extra 5 xp from time to time for exceptional play; not just once per lifetime for motivation play.
Using my XP
- Players can use XP to “level up” characters only between episodes
- Players can flip a Story Point to invest XP during a game session (at GM discretion)
Definitions
Game session
A game session is a game night; usually around 2-3 hours of play time.
Episode
An episode is an adventure, that can span multiple game sessions.
Story arc
A Story arc is a story that span multiple episode.
For example:
- Running after a rebel cell and destroying their base after months of play.
- Running away from an enemy, and, after multiple episodes, finally trapping him into stopping his pursuit (maybe having him arrested, killing him, etc.).