Ranks & Rewards
See below to the full ranks list and their badges Badges.
To rank up, the players needs to accumulate contribution ranks (see Age of Rebellion’s duty system [p. 49, 325] for more info). The following table gives the GMs a guide about how many Contribution Ranks (CR) are needed to achieve a certain ranks. GM discretion is advised, especially for higher ranks.
Below are also some guidelines about the kind of rewards a PC could want, based on his CR.
This may not be the absolute truth, but this is the best that I found:
These are guidelines to help with CR rewards. This is a work in progress.
|any||Elite soldier squadron: 8 minions (soldiers) + 1 rivals (squad leader/sergeant)||1|
|any||Personal Starfighter, light freighter||1|
|3+||Starship Squadron: 11 minions (pilots) + 1 rivals (Wing Commander)||1|
|5+||Nemesis (follow the rule of PC creation, then add
|5+||Corvette or Gunship||1 per player in the team|
|7+||Elite Starship Squadron: 9 minions (pilots) + 2 rivals (aces) + 1 nemesis (Wing Commander)||1|
|9+||Cruiser||1 per player in the team|
|12+||Small Battleship (example: Victory-Class Star Destroyer)||1+ per player in the team|
|15+||Battleship (example: Imperial I-Class Star Destroyer)||1+ per player in the team|
|23+||Big Battleship (example: Praetor Mark II-class battlecruiser)||1+ per player in the team|
|35+||Huge Battleship and battle stations (example: Super Star Destroyer)||1+ per player in the team|
|45+||Unique project (like building a Death Star or something)||1+ per player in the team|
- 1 The XP related to NPCs are simple guides; a player or a GM could choose a NPC from a book and modify it a bit. Everything is at the discretion of the GM. The GM should consider that the higher CR, the stronger the NPC.
- *All starship comes in fully crewed and equipped with standard equipment.